ROAR!!!!!! (56K, run away from this thread. Really.)
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- Posts: 32
- Joined: 16 Aug 2006, 19:25
Zoombie: Tom Lehr ftw. HE had six digits on one hand, you know :D
Argh: THere is *ONE* thing I want to nitpick at: the individual clouds that are going up and around aren't "swirling"; even if they just rotated bitmaps around a bit as they rose, or cycled through a quick sequence of images that made it appear as if it was swirling, it would be more convincing, That's the last piece (aside from blinding the screen, which has to be done engine-side in any case).
BUt the flash and shit is just pure pwnage; and it realy should be in screenies section.
Argh: THere is *ONE* thing I want to nitpick at: the individual clouds that are going up and around aren't "swirling"; even if they just rotated bitmaps around a bit as they rose, or cycled through a quick sequence of images that made it appear as if it was swirling, it would be more convincing, That's the last piece (aside from blinding the screen, which has to be done engine-side in any case).
BUt the flash and shit is just pure pwnage; and it realy should be in screenies section.
1. I'm done. Unless Spring 0.73b's release is really delayed, then I'm pretty much feature-frozen. I have IRL stuff to take care of for awhile.
2. There isn't any way to call a timeline, guys- particles get handed a speed, period. Maybe later on JC or somebody else will write code that allows for speed ramping. The best I could do was engineer a quickie flash by developing some new particles with different properties and use them to make a flash-feeling event.
3. Because of the way that this system uses offsets on the XYZ grid, instead of calling a cone or sphere, if you look too closely, you will always see the particles form squares and cubes. The best I can do is add enough noise that it's hard to see.
4. I tried to make the smoke better, and then found out that JC's current Smoke event code doesn't call the full animation set like the generic geovent does. It just picks a smoke at random. Nor is there any way to pick a different set of smoke, and it gets used for EVERYTHING, so I was left with some really horrible choices- I could have very detailed smoke that looked horribly fake because it wasn't animating (I even used some morphing software and stuff... to find out that it was all a waste of time)... and the biggest problem is color control... there isn't any, aside from making it lighter or darker, with lightest being the original shade of the piece... which is also the color of all smoke coming from units and geovents, so it'd better be pretty light
In short, I ended up just trashing that part, because I wasn't satisfied with the result.
I need to go to bed, take a nap, and then deal with some very serious RL stuff. Sorry folks... where it's at is about as good as it's going to get for the moment- it's not like I didn't know any of this, really, but I have to work with what the software will do at the moment, because I don't have enough time to build what I built and attempt to write patches that address these issues, some of which are not very simple to solve.
2. There isn't any way to call a timeline, guys- particles get handed a speed, period. Maybe later on JC or somebody else will write code that allows for speed ramping. The best I could do was engineer a quickie flash by developing some new particles with different properties and use them to make a flash-feeling event.
3. Because of the way that this system uses offsets on the XYZ grid, instead of calling a cone or sphere, if you look too closely, you will always see the particles form squares and cubes. The best I can do is add enough noise that it's hard to see.
4. I tried to make the smoke better, and then found out that JC's current Smoke event code doesn't call the full animation set like the generic geovent does. It just picks a smoke at random. Nor is there any way to pick a different set of smoke, and it gets used for EVERYTHING, so I was left with some really horrible choices- I could have very detailed smoke that looked horribly fake because it wasn't animating (I even used some morphing software and stuff... to find out that it was all a waste of time)... and the biggest problem is color control... there isn't any, aside from making it lighter or darker, with lightest being the original shade of the piece... which is also the color of all smoke coming from units and geovents, so it'd better be pretty light

I need to go to bed, take a nap, and then deal with some very serious RL stuff. Sorry folks... where it's at is about as good as it's going to get for the moment- it's not like I didn't know any of this, really, but I have to work with what the software will do at the moment, because I don't have enough time to build what I built and attempt to write patches that address these issues, some of which are not very simple to solve.