ROAR!!!!!! (56K, run away from this thread. Really.)
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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
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- Posts: 501
- Joined: 18 May 2006, 21:19
alright... Argh's being a lazy bastard, so I'm going to post his first revision as a video... however, he has not yet posted his latest code (with the shineys in the smoke), so this one... sucks (but only compared to his current one!
)
I'll post the link when its done u/ling...
e:alright, it crashed... i'll update with the vid tomorrow after u/ling it tonight...
e2: 2 links: google video, and compressed on gigasize (so thats a shorter d/l, and it save to your comp...
Gigasize
Google
I might mention that this video documents the first use of a custom explosion emit-sfx... ever... even before Argh... I'll let that sink in...

seriously, nice nuke Argh
e2: OK, even though argh has the new, better one that I'm about to watch... I'll just amekt he lni here work

I'll post the link when its done u/ling...
e:alright, it crashed... i'll update with the vid tomorrow after u/ling it tonight...
e2: 2 links: google video, and compressed on gigasize (so thats a shorter d/l, and it save to your comp...
Gigasize
I might mention that this video documents the first use of a custom explosion emit-sfx... ever... even before Argh... I'll let that sink in...


seriously, nice nuke Argh
e2: OK, even though argh has the new, better one that I'm about to watch... I'll just amekt he lni here work
Last edited by esteroth12 on 25 Sep 2006, 21:13, edited 2 times in total.
@Fanger:
You wouldn't want to use it generically. It throws a lot've particles around, and the speeds, etc., have been very definately tweaked for the specific use. You could make it larger fairly easily by slowing the time-to-die in the scripts, and make it feel larger by making it move more slowly. However, this is not infinite either way- at a certain scale of largeness, you're either going to need to add even more particle spam, or you're going to need to make it more abstract to preserve the illusion.
In NanoBlobs you will find a lot've smaller, faster, less-laggy stuff that would be better for general use. I could probably engineer up something that scales between small and medium-sized but has similar overall looks pretty easily. But large-scale stuff really demands a lot've extra details that you just don't need for smaller versions, honestly.
@esteroth12... I'm not being lazy, I was just at Work
Here's a video of the current version.
You wouldn't want to use it generically. It throws a lot've particles around, and the speeds, etc., have been very definately tweaked for the specific use. You could make it larger fairly easily by slowing the time-to-die in the scripts, and make it feel larger by making it move more slowly. However, this is not infinite either way- at a certain scale of largeness, you're either going to need to add even more particle spam, or you're going to need to make it more abstract to preserve the illusion.
In NanoBlobs you will find a lot've smaller, faster, less-laggy stuff that would be better for general use. I could probably engineer up something that scales between small and medium-sized but has similar overall looks pretty easily. But large-scale stuff really demands a lot've extra details that you just don't need for smaller versions, honestly.
@esteroth12... I'm not being lazy, I was just at Work

Here's a video of the current version.
That looks awesome. The only thing I'd change is the very initial orange blast particle effect (the one that you see at the very first second of the explosion, that goes more outwards that upwards. I think I would increase the speed of that by like 2x or more, at the moment it just doesn't look powerful enough to suit the huge awesome fireball etc!
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Argh the reason he is asking about scalablity is that there are three nuke weapons in E&E the nuke arty, nuke subs, and Silo based nukes each with a larger explosion/damage/radius blah blah blah. How easy would it be to scale the explosions to fit those paramters?Fanger wrote:Argh, how scaleable is this explosion..
In other words how easy would it be to modify it to be larger or smaller.. if one was going to say use such an explosion on several different weapons utilizing the same principle but on a increasingly larger scale..