ROAR!!!!!! (56K, run away from this thread. Really.) - Page 3

ROAR!!!!!! (56K, run away from this thread. Really.)

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Ahem...

VIDIO!


VIDIO!


VIDIO!


I hope I have made my wants clear.
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Zoombie wrote:Ahem...

VIDIO!


VIDIO!


VIDIO!


I hope I have made my wants clear.
umm.... "video" V-I-D-E-O
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

I was actually going to try making one, but... I over-amped the main fuse on my dev machine's power-supply last night, about 3:30AM. Hazard of development :-)

I replaced it when I got up today, and when I get home from Work, I will give it a go.
User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Argh, we love you.
It was a long time back we started yelling for nuke explosions. You're Dah Man!
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Ah, and yes, JC's code is what made this possible. Personally, I think I'm just exploring the outer edges of what's really going to be possible as JC's code gets refined a bit.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Who cares how its spelled, I want one!
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Zoombie, you may be reknowned for your storytelling, but you shalt not be reknowned for your appreciation of the way words in the English Language are meant to be written.

Or, in other words: You're a good storyteller but a crap speller
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Got it in one.

As I have said repeatedly in Spanish Class: "I can barely speak ENGLISH and they want me to learn a completely different language?"
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

alright... Argh's being a lazy bastard, so I'm going to post his first revision as a video... however, he has not yet posted his latest code (with the shineys in the smoke), so this one... sucks (but only compared to his current one! ;))

I'll post the link when its done u/ling...

e:alright, it crashed... i'll update with the vid tomorrow after u/ling it tonight...

e2: 2 links: google video, and compressed on gigasize (so thats a shorter d/l, and it save to your comp...

Gigasize
Google

I might mention that this video documents the first use of a custom explosion emit-sfx... ever... even before Argh... I'll let that sink in... :P ;)

seriously, nice nuke Argh

e2: OK, even though argh has the new, better one that I'm about to watch... I'll just amekt he lni here work
Last edited by esteroth12 on 25 Sep 2006, 21:13, edited 2 times in total.
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

Argh, how scaleable is this explosion..

In other words how easy would it be to modify it to be larger or smaller.. if one was going to say use such an explosion on several different weapons utilizing the same principle but on a increasingly larger scale..
User avatar
cyclerboy
Posts: 156
Joined: 04 May 2005, 06:38

Post by cyclerboy »

when i un-rar it it says 'CRC Failed, Corrupt file.'
anyone else?
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Probably easy, just scale the speed values.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

@Fanger:

You wouldn't want to use it generically. It throws a lot've particles around, and the speeds, etc., have been very definately tweaked for the specific use. You could make it larger fairly easily by slowing the time-to-die in the scripts, and make it feel larger by making it move more slowly. However, this is not infinite either way- at a certain scale of largeness, you're either going to need to add even more particle spam, or you're going to need to make it more abstract to preserve the illusion.

In NanoBlobs you will find a lot've smaller, faster, less-laggy stuff that would be better for general use. I could probably engineer up something that scales between small and medium-sized but has similar overall looks pretty easily. But large-scale stuff really demands a lot've extra details that you just don't need for smaller versions, honestly.


@esteroth12... I'm not being lazy, I was just at Work ;)

Here's a video of the current version.
User avatar
Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

That looks awesome. The only thing I'd change is the very initial orange blast particle effect (the one that you see at the very first second of the explosion, that goes more outwards that upwards. I think I would increase the speed of that by like 2x or more, at the moment it just doesn't look powerful enough to suit the huge awesome fireball etc!
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Yeah, I can do that. No biggie, really- just a larger random seed.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

If we could just add a white blinding flare before it kicked in full effect it would be the coolest thing I've seen in a game in a while.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Hmm. That may be kind've possible, but I don't know of any way to truely delay the start-time of sequences (yet). I put in a request about this, but I doubt if JC has been able to get to it- he's been a little busy on more important stuff.
User avatar
Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Very, VERY cool, Argh!
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

Fanger wrote:Argh, how scaleable is this explosion..

In other words how easy would it be to modify it to be larger or smaller.. if one was going to say use such an explosion on several different weapons utilizing the same principle but on a increasingly larger scale..
Argh the reason he is asking about scalablity is that there are three nuke weapons in E&E the nuke arty, nuke subs, and Silo based nukes each with a larger explosion/damage/radius blah blah blah. How easy would it be to scale the explosions to fit those paramters?
User avatar
Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

Wow, this is truly impressive man. Quite the accomplishment!

Nuke Clouds:
Spring 1
SupCom 0

:D
Post Reply

Return to “Engine”