knorke wrote:I liked the old version with the brown mountains, this is nice too but I found it harder to tell the height differences.
The harvesting system worked quite good for E&E. But URC was at an advantage because their scouts were much better at reclaiming and also cloaked... (We had two URC and one GD in our team and secured the middle quite fast)
Old version was basically flat. The way the old version looked was as though it was a thousand meters high. It was only an optical illusion. The new one actually is 1000 meters (units if you will) high.
URC is NOT at an advantage for reclaiming. URC scouts declaok when reclaiming. GD scouts are stealth, and have a minigun, so a GD p[layer can kill a urc players reclaimers with impunity.
GD player have quite a large advantage over urc ont hat map, despite the large hills.
Tiberium in the north gives better yeild than on the mountains in the south. There is a satellite dish that gives 4200 metal on one of the hills (both gd and urc scouts can reach it).