ROAR!!!!!! (56K, run away from this thread. Really.) - Page 2

ROAR!!!!!! (56K, run away from this thread. Really.)

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

User avatar
Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Oh no, I didn't have any delusions that it was easy.
User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Post by Noruas »

It does not work in .72, does not recoginize the names
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

@noruas its for the new version...

@argh.. DAMN DAMN DAMN DAMN.. NICE... NICE!!!! :shock:
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

@Decimator: No, this wasn't terribly easy. It was the result of about 20 hours of experiment building on experiment.

At any rate, I think I can get the flames to have a little more longevity and fade a little more smoothly. I agree that that's not quite perfect- the screens show how abruptly the flames "go out", and it's a little too soon in the sequence imo. The problem is the way that the lighting affect is achieved has to do with some fairly complicated alpha-channel stuff that I have only very crude control over, so I'll have to work on both the bitmap side and the code side and see if I can't get it to be a little more subtle without piling on ridiculous numbers of particles.

Really, seen from the top, it's plenty bright and lasts as long as it needs to- the effect is truely spectacular as-is. I should note, for the record, that I very purposefully did not design this to last as long as the current nuke effect, and it doesn't (yet) scale to damage.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

We must have a parade in your honor, Arguh. You have brough the long awaited mushroom clouds to Spring. You shall now be known as Istar, God Of Nukelear Explosions.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Image

Small tweaks to the bitmaps to change the feel of the alpha glow, a lot've subtle tweaks to the smoke patterns, etc. I had to double the particle-count to really get it right, but it still doesn't hammer my GPU like the old one did... interesting...

And, yeah, the smoke-column should also have some alpha glow for maximum realism, but quite frankly, I think that very few people will notice that defect during play. I will debate adding it, but don't count on it. Realism is nice, but I'd rather not hear even more, "I can't play NanoBlobs because my machine sucks too much"- this version is a bit harder on FPS than the previous one by a small amount- this isn't the only new special-effect that's in the mod, by any means- but the resulting improvement in overall look and feel justifies it imo- my game almost feels professional now.
espylaub
Posts: 205
Joined: 01 May 2006, 11:35

Post by espylaub »

You've got to be kidding.



Wow.
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Yuo know what would rock ass? if nuke mines would be given that badass dirt-bubbleeffect from the vid caydr posted.
As in nuke goes off -> the ground is lifted, reaches a peak, -> bubble bursts spewing flames everywhere -> things die -> profit.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I believe this sums it up
Edited: Smilie out
Last edited by Snipawolf on 24 Sep 2006, 18:54, edited 1 time in total.
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

Can this be for real ? Man, Argh, i have allways respected your work, but man, when will you reach the limits ? :D

A video perhaps? I know this will be at least 10 times as nice when seen in motion !
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Looks much better!

VIDEO!!!
espylaub
Posts: 205
Joined: 01 May 2006, 11:35

Post by espylaub »

Eh, yes please. Video.
User avatar
Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Lets not forget to credit Jelmer here two, he wrote the code for this.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Is this going to be just for your mod, or EVERYONE? We can't deney the coolionessity from EE and AA and XTA...and FF, if you stretch a bit.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Nobody2u did this gif

Image
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

Zoombie wrote:Is this going to be just for your mod, or EVERYONE? We can't deney the coolionessity from EE and AA and XTA...and FF, if you stretch a bit.
Yet again Argh is donating this to the community as a whole. And GD will be getting these for their nuke subs and the superweapon
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

and Chernoble, right?
User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Mmmmmmm... **drools** Nuclear artillery in ta....


Come on ppl, an takers???
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

Zoombie wrote:and Chernoble, right?
knew i forgot something :oops:
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Snipawolf wrote:Nobody2u did this gif
Gif just doesn't do it justice though.
Post Reply

Return to “Engine”