Decals under features

Decals under features

Requests for features in the spring code.

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Decals under features

Post by Guessmyname »

In the same way we can have decals / overalys on the map under buildings, can we have this for features too?

The main upshot for this would be corpses: Now we can have proper scorch marks or blood splatter etc
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

I could put it into the MapTexture, like a Metallspot...it would be lowres but it would be no additional work for the Feature Creators..
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

I was thinking mainly of corpses when I suggested this
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Molloy
Posts: 225
Joined: 05 Jan 2005, 22:05

Post by Molloy »

This is an excellent idea. In TA you could see where the enemy had be reclaiming, giving you a chance to take out his construction units before they reclaimed a ton of metal from a wreckage field, or rocks on a map like Red Triangle.
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