Night of the living Dead Mod?

Night of the living Dead Mod?

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Night of the living Dead Mod?

Post by PicassoCT »

Could somebody make a Small Mod, that instantly revives all wreckage and hands it over to a AI, that attacks everything that Gets in Sight ?
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KDR_11k
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Post by KDR_11k »

That's not possible.
HAARP
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Post by HAARP »

Incredibly funny idea! I'd definately like it.
Someone make a patch
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PicassoCT
Journeywar Developer & Mapper
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Post by PicassoCT »

@KDR_11k Why?

Just think about a Speedmetallserver with a Zombieversion of AA - and oh, i built hundreds ok krogs, they slaughtered the Enemys - and all of the sudden, there was a third Party, slaughtering back....
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Neddie
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Post by Neddie »

KDR_11k wrote:That's not possible.
Couldn't there be a cloaked, stealthed, invulnerable arbiter of the Gaia player class that resurrected all wreckage with a very small time multiplier to reduce time before resurrection?
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rattle
Damned Developer
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Post by rattle »

That might be possible once the GAIA AI is in but would require some new code and fbi tags.

BTW I made an amx(x) script for admin-mod once (for Half-Life 1, CS, etc) with the same name. It randomly spawned zombies around your position, played random moan sounds I borrowed from NS and let the screen flicker red/white/black, all random. Was fun. Any server running this was empty after 5 minutes :)
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LOrDo
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Post by LOrDo »

Awesome idea.
Someone set us up the patch!
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KDR_11k
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Post by KDR_11k »

This would be a huge patch.
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PicassoCT
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Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Thx Lordo :)

And KDR_11k Speak it out, not every Idea i post is filled with heartblood. That here is just some Brainstormingdamage. If you don`t like it, because you think it wont work or it is just a waste of Time and Community, speak it out. That way i don`t have to do it! :wink:

Lets forget about it and think about something new...
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KDR_11k
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Post by KDR_11k »

All I'm saying is that Spring lacks the features to make a mod do that so you'd need to add code to the engine.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

@KDR_11k
Understood, and your are right about that. It would be a lot of work for such a Mod.
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