VTOL!

VTOL!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

VTOL!

Post by [KnoX]ElementalGizmo »

VTOL verticle takeoff and landing = Airplains. The first thing we tred doing was set a default attack damadge to VTOL but this didnt work for some odd reason or annother. The listing of air units in our holly oppinion is good (AND ALSO WORKS PERFECTLY!)

+the shear idea of MORE VTOL units in the game sadens me. As far as i know there is NO plans of ever adding more VTOL units in XTA. Quite frankly why would annyone want to!

I ahve no plans to mess around with the armour.txt for this at this point.****IF IT NOT BROKE DONT FIX IT!****

I admit that some proposed changes i posted of our work are some what in there extremities. And pin point changes is crusial for the furte of XTA.

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Myg is now playing more and devoting more time to Ka-Plowing, the way it should be.However Barto is very bussey theses days, but rejoice IM BACK. (but i also suck do 2lack of practice lol)
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Um,. what are you trying to tell us?
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

probably something about the reply and new topic button being to close together
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