@makers of OTA

@makers of OTA

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Rayden
Posts: 377
Joined: 01 May 2005, 13:15

@makers of OTA

Post by Rayden »

Hey,
as your mod runs really smooth in online play, what do we have to do to prevent the sync errors which occure by other mods?[/quote]
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Redfish
Posts: 289
Joined: 27 Feb 2005, 16:12

Post by Redfish »

The chat. Just ask which mod someone is using and don't use different mods at the same time, which spring will tell you in the game room anyway.
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

The easiest way is to label your games according to what you got. OTA, XTA or EvOTA.
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Rayden
Posts: 377
Joined: 01 May 2005, 13:15

Post by Rayden »

.. yeah i know everyone should use the same mod. I mean if you get this annyoing sync errors even both have the same files!!
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Redfish
Posts: 289
Joined: 27 Feb 2005, 16:12

Post by Redfish »

are u absolutely sure you have everything right? Not evota models or anything or maybe your opponent?
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