Somebody Remember Genewars from Bullfrog?
Could we have that as a Mod for Spring? Plzss
Genewars Mod
Moderator: Moderators
Well it was a Bullfrog Game - The Story based it in a Galaxy far in the Future, were after a Epic war between four Races, a fifth appears "the Skylies.. or so" who defeat the four Partys within 24 hours. After a Judgment, the four Warstarters are forced to recreate the Nature of the Planets they once destroyed during the War. This starts by Extracting GOOP (Proteins) out of the Earth, and start Building a Base. The Armys of the Game were cloned Animals, who could be mixbreeded. To grow your Army, you usually cloned a Pair (the once with the best armors, best Hps and the longest lifetime) - then a Gardener started Planting Plants to feed the Later Army (Mushroomlike things) - then a Shephard took the Both into the Field, and lured them to pair- and they duplicated, fed, duplicated again - and so on, and son on. Some could be used to work - taking Plants and dead Animals to the Recycler, who made GOOP out of them. Now with this Animals you attacked the Base, always in fear to get cought by the Skylings whou sometimes appeared and - if they found about your MuleCrabs rampaging through the Enemy Base, they started to destroy your own. That made it most funny, this - War, we - no way, that blood over there... uhm... well a Accident, so sorry! Moments were genious...
In Time you could also Add Stun and MG-Defenseturrets and so on, but well beeing caught murdering "harmlos" Animals, gave negative Points by the Skylings, so you really needed to look - not Guilty.
Legendary the Shephards Call "(i just know the German words "Immer hübsch zusammenbleiben!" ... Remain together, everyone! (crude translated)
Creatures had all this Stats:
Lifetime (decreased faster with Hungerperiods and decreased even faster with Battlewounds) - Every Creature had in the Midst of there Lifetime a Period were it was ready for Reproduktion... Lifetimes was genetic determinated for every individual little diffrent - you could (if i remember right) breed creatures to have longer lasting .
GOOP: Depending on how good the Creature was fed
HP: Depending on Genetics, FedStatus and Battletaken Damage, there was Regen...
And some Battlestats who could also be breed better
-> It had some intersting Tatics & Tactical Problems - for example if there was a large desert between you and your enemys base, it was nessecary to grow desert-surviving Plants there - so that your Army even reached the Enemy. You also could use some young creaturs, march into Not-Used fields near the Enemy and told the Shephard to start reproduction.
Also cool - wrong breeded Creatures of the Enemy - it is very funny to see the ÜberCrab coming - and then die of Age, near your Base...
http://www.thelegacy.de/Museum/4427/
In Time you could also Add Stun and MG-Defenseturrets and so on, but well beeing caught murdering "harmlos" Animals, gave negative Points by the Skylings, so you really needed to look - not Guilty.
Legendary the Shephards Call "(i just know the German words "Immer hübsch zusammenbleiben!" ... Remain together, everyone! (crude translated)
Creatures had all this Stats:
Lifetime (decreased faster with Hungerperiods and decreased even faster with Battlewounds) - Every Creature had in the Midst of there Lifetime a Period were it was ready for Reproduktion... Lifetimes was genetic determinated for every individual little diffrent - you could (if i remember right) breed creatures to have longer lasting .
GOOP: Depending on how good the Creature was fed
HP: Depending on Genetics, FedStatus and Battletaken Damage, there was Regen...
And some Battlestats who could also be breed better
-> It had some intersting Tatics & Tactical Problems - for example if there was a large desert between you and your enemys base, it was nessecary to grow desert-surviving Plants there - so that your Army even reached the Enemy. You also could use some young creaturs, march into Not-Used fields near the Enemy and told the Shephard to start reproduction.
Also cool - wrong breeded Creatures of the Enemy - it is very funny to see the ÜberCrab coming - and then die of Age, near your Base...
http://www.thelegacy.de/Museum/4427/
Some more info on Genewars
Genewars was quite a strange game in terms of unit types. For example, let's suppose you have basic Mules and basic Crabs. You can breed 2 different hybrid creatures from them - Crabomule and Muleocrab, and they are VERY different (one having more Crab features, the other - more Mule features). Now add some basic Birds to the mix... and the number of possible hybrid unit types starts to grow really fast with every new 'basic' creature type. The only limit was (AFAIR) that hybrids could not crossbreed, only basic creatures could do that.
Plus you have a scientist who can stun and then study new wild (or even enemy) creatures, adding them to your production list. So, if the enemy manages to breed some really strong hybrid and you survive the attack by it, chances are you'll have it soon, too (a bit similar to Spring wreckage resurrection).
And 'natural reproduction' wasn't the only way of producing creatures - you had a building on your base (Gene lab) that could produce creatures directly from GOOP.
And the aliens (Ethereals) could not only destroy your base, they could also reward you by improving your creatures if you did the 'right' thing in theit view (for ex. you planted a forest and populated it with something).
Plus you have a scientist who can stun and then study new wild (or even enemy) creatures, adding them to your production list. So, if the enemy manages to breed some really strong hybrid and you survive the attack by it, chances are you'll have it soon, too (a bit similar to Spring wreckage resurrection).
And 'natural reproduction' wasn't the only way of producing creatures - you had a building on your base (Gene lab) that could produce creatures directly from GOOP.
And the aliens (Ethereals) could not only destroy your base, they could also reward you by improving your creatures if you did the 'right' thing in theit view (for ex. you planted a forest and populated it with something).