Model Competition 0001 - Small Fighter/gunship/bomber - Page 3

Model Competition 0001 - Small Fighter/gunship/bomber

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Fighter / Gunship combo.. VTOL w/ thruster assist
4 missles 2 guns

edit: 995 polys, found a few to kill
999 polys :shock: I barely made it.. :P

what do you guys think??

Image
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nooooooo I'm not about to remodel ALL of spring.... I'm far too busy...

http://www.yousendit.com/transfer.php?a ... d761794578
Last edited by LathanStanley on 19 Sep 2006, 12:26, edited 1 time in total.
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Aun
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Joined: 31 Aug 2005, 13:00

Post by Aun »

Sooooo... Who wants to withdraw theirs?
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mualjtaulur
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Joined: 29 Mar 2006, 21:36

Post by mualjtaulur »

Image

.obj
.wings

328 polys, wonder where did they go :shock:
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Lathan: I'd put the grilles on the texture and possibly add a plane to each fan that is hidden by default and when the fan goes faster than a specific value the fan is hidden and the plane unhidden, the plane would have a motion blurred fan painted on it. Some of the decoration and the underside of the cockpit could get some welded polies so you can give the missiles some more volume, they look like carrots on sticks right now. The yellow part around the base of the wings could be handled by a texture as well.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Aun wrote:Sooooo... Who wants to withdraw theirs?
Me.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I am making mine, and 1 "leg" is already 100 polies :?
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

Image


Image

my ~first ever model, bad flaws there yeah, but in this comp for support. :)
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

DeHavilland vampire, eh? :wink:
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MrSpontaneous
Posts: 242
Joined: 09 Sep 2005, 22:39

Post by MrSpontaneous »

Well, I made a sort of Pod like air ship :P. It is 172 tris So here it is:

http://www.freefileupload.net/file.php? ... /pod.wings


The missle I figure is optional (just felt a little bland, and they might have it for some quick use then reload skeme.)


edit: for accuracy
Last edited by MrSpontaneous on 19 Sep 2006, 21:40, edited 2 times in total.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Made this for a mod I'm currently working on... got 584 tris and it's already UV mapped (and textured).
Image
.wings
.obj

There are some wasted polies because I cut out one half of the entire body before UV mapping it to get texture detail for a little not very significant price...
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Looks kinda like a dragon fly..
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rattle
Damned Developer
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Post by rattle »

These wings move in a bird-like motion... trust me they work, it's already scripted and ingame. The only thing which I haven't included yet is to check the ground height to start flapping once it lifts off.
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

KDR_11k wrote:Lathan: I'd put the grilles on the texture and possibly add a plane to each fan that is hidden by default and when the fan goes faster than a specific value the fan is hidden and the plane unhidden, the plane would have a motion blurred fan painted on it. Some of the decoration and the underside of the cockpit could get some welded polies so you can give the missiles some more volume, they look like carrots on sticks right now. The yellow part around the base of the wings could be handled by a texture as well.
I know I know... I got a little carried away...

The Grilles... nah, I like em, they aren't many polys and frankly, look ALOT better modeled than drawn...

the fans thing... nah, thats just MORE scripting for extra feces for less reality... blah...

the underside of the cockpit.. maybe... but that will only free up ~8 tris or 4 squares, and the wing joints.. free up 32 tris or 16 squares..

thats a total of 20 squares, or 40 tris... not enough to make but about 1 missle out of, I could add maybe, 10 triangles to each missle.. and thats not gonna help them much... and it'll impact the overall image of the plane more.... I was thinking I could just hide the missles under the wings entirely and thus, they get less attention, but when the plane rolls over, loops, or makes hard banked turns, you'll see them still... I dunno, too many options..
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MR.D
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Post by MR.D »

so.. Ornithopter from Dune?

Image
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Snipawolf
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Post by Snipawolf »

Mine is going to be... Interesting..

(Does it have to be mechanical? Or can we have some thing made of flesh?)

Edit: Lathan, you can make cylinders 8 or 6 sides each... Then shove those on the missiles, thats 2 missiles you can make better..
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rattle
Damned Developer
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Post by rattle »

MR.D wrote:so.. Ornithopter from Dune?

Image
Yes.
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diggz2k
Posts: 208
Joined: 04 Mar 2005, 06:34

Post by diggz2k »

Image
http://diggz2k.googlepages.com/plane.obj
I stripped off the guns because they were just cylinders really was going to have it be a strafing bomber with laser chainguns. heh

Really the model is good for most uses. You only need to add the gun models for whatever purpose you want.

The bottom is flat because I wan't thinking of it showing the bottom. I guess though you could make the bottom pretty and script it to have some really cool spinning moves like spin upside down and pull up hard to reverse direction. I dunno.

I just smoothed a really rough model so if that's what it looks like that's because it is.

If you want me to do changes just pm me.


edit. and nice work Lathan very impressive
Last edited by diggz2k on 18 Sep 2006, 08:04, edited 2 times in total.
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Das Bruce
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Post by Das Bruce »

Nice work lathan.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Count me out for making a model for the compo, I can't find the motivation and GINTA needs IFVs and oil trucks much more than fighters.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I like Diggz, cause it looks like a flying manta ray, and is in general a lot more...different then some of the others put into this compitition.
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