Argh wrote:Want to play with it? You'll also need these. And I assume that anybody that downloads this is smart enough to know what to do with them

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Argh wrote:Want to play with it? You'll also need these. And I assume that anybody that downloads this is smart enough to know what to do with them
But we can set the lifetime of the projectile so it disappears before reaching negative values, right?Argh wrote:BTW, for those of you playing with this... you can set a negative SizeGrowth, but it will eventually reverse (like everything else in Spring concerned with handling bitmaps, the number being returned is an unsigned float).