shields that stop units as well as weapons

shields that stop units as well as weapons

Requests for features in the spring code.

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

shields that stop units as well as weapons

Post by Guessmyname »

How about making shields stop enemy units as well as weapon-fire?

Coming into contact with an enemy unit would not slow down the shield's owner, but instead push the offending unit, in a similar way to how units do this now.

Would be fun, I think
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Interesting idea, could have cool uses...
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

:shock:
The ENd of SM,
send in the Ram - and watch he Krogs flying into every direction. This is genious

+1
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Convert a unit to S3O, give it an extremely large hitsphere and high crushstrength... the only thing that wouldn't work is you couldn't have units inside this "shield".
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Caydr wrote:Convert a unit to S3O, give it an extremely large hitsphere and high crushstrength... the only thing that wouldn't work is you couldn't have units inside this "shield".
Hacky work arounds == FAIL.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I'm thinking Perimeter shield here...
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

...but hopefully with non-'orrible gameplay. That was a true dog of a game.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

This is getting interesting.. We could use this for like, towers that repulse rush units..
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Bobcatben
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Joined: 10 Mar 2006, 17:01

Post by Bobcatben »

*imagines a hawk flying top speed into one and getting slung away* :lol:
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Snipawolf wrote:This is getting interesting.. We could use this for like, towers that repulse rush units..
LLT with laser with large impulse boost which only fires on units in the mod-defined category "rush".
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

It could be done by adding a damagingshield tag and if it's set the shield does the damage from its damage section per second to any unit (if smartshield=1 only enemy units) that has its bounding sphere intersect with the shield. Units inside or outside the shield wouldn't take damage, only those that are passing through the shield (or parking in the barrier). Perhaps a repulsingdamageshield tag that applies impulse instead of damage (or both if set to 2).
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