Defining map settings before starting a game
Moderator: Moderators
Defining map settings before starting a game
Yes.
So i could set maxmetal=0 in any map, no need to make copy of that map and put it maxmetal=0, or remove metalmap...
And if you could also move the starting positions when you are making battle. So if you dont want use boxes, you just move the starting positions to good places (some maps have starting points in wrong places or not at all...)
Yeah, and you could also change the wind, tidal, gravity, mex radius, hardness.
So how this would work? Host just sends the changed SMD file to players (only 3-5kB).
So i could set maxmetal=0 in any map, no need to make copy of that map and put it maxmetal=0, or remove metalmap...
And if you could also move the starting positions when you are making battle. So if you dont want use boxes, you just move the starting positions to good places (some maps have starting points in wrong places or not at all...)
Yeah, and you could also change the wind, tidal, gravity, mex radius, hardness.
So how this would work? Host just sends the changed SMD file to players (only 3-5kB).
I think that should just be a server variable, "metal multiplier", perhaps along with energy multiplier. So if you want to play on the geography of your favourite map but would like a match with few ressources you could downscale them. Similarily, if a map has too little metal for your needs you can increase it.
I think we agreed that it shouldn't be implemented to prevent idiots from turning anything into Speedmetal, though...
I think we agreed that it shouldn't be implemented to prevent idiots from turning anything into Speedmetal, though...
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Which I don't understand why....KDR_11k wrote:I think that should just be a server variable, "metal multiplier", perhaps along with energy multiplier. So if you want to play on the geography of your favourite map but would like a match with few ressources you could downscale them. Similarily, if a map has too little metal for your needs you can increase it.
I think we agreed that it shouldn't be implemented to prevent idiots from turning anything into Speedmetal, though...
Why should morons not be allowed to play SpeedMetalAnyMap if they so wish to? Doesn't hurt us real players.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- MrSpontaneous
- Posts: 242
- Joined: 09 Sep 2005, 22:39
I do think a ressource multiplier would be a nice feature if e.g. you want to delay teching a bit or wish to play a quick game. Perhaps a buildtime multiplier as well. But the problem of hosts who don't know what they're doing messing up the game that way remains and it may get harder to find a match with default ressource and buildtime values when too many people start using stupid values for "fun" matches.
- MrSpontaneous
- Posts: 242
- Joined: 09 Sep 2005, 22:39