Lego Spring - Page 17

Lego Spring

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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OOmiz
Posts: 46
Joined: 06 Sep 2006, 12:47

Post by OOmiz »

Hahahaha! Thats so great! This mod is evolving in the nicest possible way.

I agree on the big on the block over their head. It├óÔé¼Ôäós not perfect. I wonder how it looks more topdown. (the angle I use most when playing)

Still some sort of dot over the head isn├óÔé¼Ôäót a bad idea.
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Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

Post by Weaver »

Sheekel wrote:
Maelstrom wrote:What about setting the colour of the pants or shorts to the team colour? And for the tanks, do what you did with the block launchers, make the turret one colour with a band of team colour on it. The blocks are just to invasive.

That just gave me an awesome idea! Arm/leg bands! A stripe across the upper arms in team color.
Hat/Cap colour maybe?

Or if it is possible with scripting, to ignore team colour and have different texture and clothing style base on team?

For vehicles I am ok with having a team coloured part.
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cyclerboy
Posts: 156
Joined: 04 May 2005, 06:38

Post by cyclerboy »

ill post some more screens from top down so you can see the shot, i might even make a video of battle
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

I'm so waiting for a public beta.. :shock: :shock:
[BSOD][KoBS]Demon
Posts: 23
Joined: 29 May 2006, 19:15

Post by [BSOD][KoBS]Demon »

have you received my models Sheekel?
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Indeed i did. I scaled them a bit but otherwise they're awesome.

Thanks to all the contributers, i couldnt do this on my own. :-)
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Cyclerboy, how are you doing on buildpics?


(He lives 5 minutes away from me and I requested that he take buildpics because he can run all settings on full, and it looks awesome!)


Also, i'll be looking for a couple of people to help test the first release soon, preferably people who know something about balance...because I do not.
.MJJNL.
Posts: 105
Joined: 18 Apr 2006, 18:14

Post by .MJJNL. »

I know and i make that models from bwansy who send it to me and i hate that XTA cuz i dont like that balance just for a reason .. :P
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cyclerboy
Posts: 156
Joined: 04 May 2005, 06:38

Post by cyclerboy »

buildpics are coming along nicely. im also about to upload a video. its quite big so sorry. any suggestions on what recorder to use for the next one?
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cyclerboy
Posts: 156
Joined: 04 May 2005, 06:38

Post by cyclerboy »

link to LegoSpring video:
http://files.ww.com/files/21259.html
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Wow, thats awesome! Too bad the resolution isnt higher.


I need a better computer.
Rubbercrack_man89
Posts: 3
Joined: 14 Sep 2006, 23:52

Post by Rubbercrack_man89 »

sweet...everthing thing looks awesome!
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

thing thing lol.

This mod is progressing fine and dandy :P
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cyclerboy
Posts: 156
Joined: 04 May 2005, 06:38

Post by cyclerboy »

ok heres another video, only 15 mb, it well be the last one unitl we get more stuff into this mod.
http://files.ww.com/files/21266.html
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Not nearly as good as that last one, too much standing around because of unrealistic amounts of units.
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Candleman
Posts: 433
Joined: 08 Sep 2005, 07:30

Post by Candleman »

When's the beta coming out? I can't wait to see my best childhood friends have a go at each other. :o
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Post by bwansy »

Great! If the shattered blocks could remain on the field and pile up it'd be cool, but I know that is impossible.

I have a question, though: are the minifigs too large or are the tanks too small? Or the "tanks" are just small automatic battle robots?
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

the "tanks" have like 6 pieces to them, I think they are still a bit to small though, they should be about 8 nubs wide, which is about 3 times that of a minifig...
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Lol, that tank is my very first unit, made over a year ago and i havent touched it since the original lego spring idea.

It's get redone for sure.

Beta is probably a while away, depends upon my homework load.
Arco
Posts: 75
Joined: 17 Jun 2006, 16:28

Post by Arco »

This isn't totally on topic, but I've got an MLCad question from my own sideproject based on this mod idea. If you have a part of a model that is hinged, how do you properly rotate the whole group of connected blocks with the hinge axis as the center of rotation? I can do this with the single hinge pieces alone (they're built to rotate around the hinge center), but selecting a connected group of blocks and then rotating will cause them to rotate around the center of the whole group, which completely destroys alignment. And without a proper "undo" feature in MLCad I had to completely scrap a virtually complete model because of making such a mistake. :(

I guess I should really be asking this in an MLCad forum or something, but I've seen a number of MLCad screenshots from some of you that indicate you figured out how to make it work right.
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