AA/ new units

AA/ new units

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Gilgamesh
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Joined: 14 Sep 2006, 15:24

AA/ new units

Post by Gilgamesh »

Howdy, some people may have seen me online, some may have even played me in a game or two but now after a few weeks it's time to say a proper hello to the online community that makes Spring so good.


I was thinking about making a unit or two and showing them to the maker of AA.

Could anyone give me a few pointers for unit creation and ideas please.
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

:roll:

Read. The. Wiki.

Hint: look up at the top of the board. Left! Left, I say!

And, btw, welcome to the boards, and good luck with that... idea.
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Gilgamesh
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Post by Gilgamesh »

wow, a reply already? it was like... less than 5 min(:

Thanks, but i have already taken a look there. I just wanted to get some ideas on how to design my units...

I would like some idea on what to work with because i don't want to make a unit that:

1: is useless in multiplayer, other than a waste of time, metal, energy and being decoy/meat shield

2: it not some crappy copy of someone elses unit.

For example i just a idea. It would be for a tech-2 k-bot that is a AA-unit, but also able to defend itself from ground attacks (to an extent).

It could be useful because there is no ture Anti-air k-bot for tech 2
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Argh
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Post by Argh »

Um, just PM Caydr, then. I'm sure he'd love to hear your ideas for adding new units to AA.



Not.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

just to let u know Caydr is adding in lvl 2 AA kbots

Welcome to the forums!! Make sure u wear a helmet :P
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

If you use gpl or some other "free" textures, I think people then more likely would like to use your unit.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

oh i got an idea for units that AA needs...

Lvl 2 Hovers. Its nice cause their scripts/FBI's don't have to be that complicated (but can be) and they would add a lot to the mod.
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Gilgamesh
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Post by Gilgamesh »

Hmm, yea! level 2 hovercraft! that's a GOOD idea.

There can be tons of units to do for them(: thx for the idea
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Hehe, how about we make some hover monsters for level 3 instead?

I mean Hover is tech 1.5, so then it could go to tech 3..
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

let's make a level 3 constructor and level 4 gantry

with a UBERPWNEVERTYTHINGKROGOTHWITHDGUN


or we could focus on other things...
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Ahh, well his stuff to do, I was just shoving an idea on the table :P
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Pxtl
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Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Caydr has been trimming units from AA left and right, so unless you're making the anti-air units, I doubt he'll be receptive to more stuff.
eddy
Posts: 22
Joined: 06 Sep 2006, 00:15

Post by eddy »

j5mello wrote:just to let u know Caydr is adding in lvl 2 AA kbots

Welcome to the forums!! Make sure u wear a helmet :P
correct me if im wrong but he add only 1 unit (core)
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

Oh WTF!!! Where the hell are thos AA bots!!!!

Scrap the hover idea MAKE LVL 2 ANTI-AIR KBOTS NOW!!!!!!!!!!!!!!!!!!!!!!!

such a pain in the @$$ when i go kbots that i don't have acess to good mobile anti-air... grumble... grumble
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Soulless1
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Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

actually I think Cadyr might be looking for models for his AA kbots - it's probably worth askin him if you want to make some...
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Making them's not an issue, I can remake the ones I did before the hard drive crash. Texturing's not an issue either. Scripting's not an issue. The issue is... ....

Yeah... I guess I should probably just make them...
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Gilgamesh
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Joined: 14 Sep 2006, 15:24

Post by Gilgamesh »

I'm on hoildays! While passing the time chilling at my hotel room, i have been coming up with a load of idea's for units and such. Many of which are very usful.

My first idea is a K-bot called centurion.

It's a tech 2 k-bot that can handle any threat with 2 defender aa-missile packs, a advance hvy laser and a short range arty cannon. It also has above average health.

Such a powerful unit comes with weaknesses so here are a few.

1-It has below average movement speed.
2-It's costly (build time wise)
3-It can't preform as well as a dedicated unit for a task. eg:mavericks, bulldogs.

What do ya think? i'm going to draw up some skeches as well so when they are done, i will post them here.

I also got another unit to add.

It's called a "Roper". It's a hovercraft mine layer that can not only place the normal ground mines but also sea mines like charges to take out subs and such.

I got more coming so if i can get to a computer, i will share more of my ideas.

Bye for now(:
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