Crazy mouse lag

Crazy mouse lag

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Grumble
Posts: 19
Joined: 16 Aug 2004, 08:29

Crazy mouse lag

Post by Grumble »

Just got into a quick game of spring and I find a problem - my mouse gets about 1 fps, while the rest of the game runs smoothly. Makes it a bit of a bitch to play effectively. This is with like, 1 unit onscreen.


Also, is there a way to switch the mouse buttons? I'm a tad choked at this right-click interface lunacy...
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Crazy mouse lag

Post by SinbadEV »

No Idea for the first part but:
Grumble wrote:Also, is there a way to switch the mouse buttons? I'm a tad choked at this right-click interface lunacy...
Short answer, no there is no way to change the interface... problem is once you get used to something you really like it... whats so hard about left mouse selects units uless you have specified an order first, right click does the default order for the selected unit to the target?
Grumble
Posts: 19
Joined: 16 Aug 2004, 08:29

Re: Crazy mouse lag

Post by Grumble »

SinbadEV wrote:No Idea for the first part but:
Grumble wrote:Also, is there a way to switch the mouse buttons? I'm a tad choked at this right-click interface lunacy...
Short answer, no there is no way to change the interface... problem is once you get used to something you really like it... whats so hard about left mouse selects units uless you have specified an order first, right click does the default order for the selected unit to the target?
Left click is the 'default' click; it performs 'default' functions - selection, attack, move, build. Right click is your 'other stuff' click - open menus, access other properties, etc. It's a propagation of the UI you use for general computing... do you right click on the "x" in a windows window to close it?
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Do you want to argue semantics with me?

Right clicking in widows brings up a context sensitive menu, just like right clicking in the game does a context sensitive action.

edit:
wait... left clicking attacks? that is a bit weird... I'll have to check that... I only use the left mouse for building and selecting.
Grumble
Posts: 19
Joined: 16 Aug 2004, 08:29

Post by Grumble »

SinbadEV wrote:Do you want to argue semantics with me?

Right clicking in widows brings up a context sensitive menu, just like right clicking in the game does a context sensitive action.

edit:
wait... left clicking attacks? that is a bit weird... I'll have to check that... I only use the left mouse for building and selecting.
Basically, I'm saying it's much more natural to use the left mouse button for more commonly performed actions. Most computer apps seem to back me up on this. The only thing that motivated a right-click interface was Warcraft 2 and later Starcraft. I don't see why Spring has chosen to adhere to this model.

However, playing with severe mouse lag is basically unplayable in a serious game. Right click interface I can deal with, I still play WC3 and SC from time to time; I just find it impractical and unintuitive.
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Exit69
Posts: 63
Joined: 24 Jun 2006, 19:21

Post by Exit69 »

Well, i think that lmb interface is frustrating. i kinda like using 2 fingers.
rly depends on person i guess.
Grumble
Posts: 19
Joined: 16 Aug 2004, 08:29

Post by Grumble »

Thus, there should be a switch.

That still doesn't solve the fact that I can't play the game with a 1 fps mouse.
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ILMTitan
Spring Developer
Posts: 410
Joined: 13 Nov 2004, 08:35

Post by ILMTitan »

Off the top of my head, the mouse pointer graphic updates at the same rate as the rest of the graphics. This means that the problem is the location is not updating quickly enough. Again off the top of my head, the location is updated with every SDL mouse move event, which would indicate that those are not being triggered quickly enough. My best guess would be some driver problem, although I have never heard of a mouse driver problem like that.

Again, I haven't looked at the code, so I may have missed something.
Grumble
Posts: 19
Joined: 16 Aug 2004, 08:29

Post by Grumble »

Never used any specific drivers for this mouse, never have on any other. Also never had this problem in any other game.

ILMTitan, are you a fan of Firefly? :)
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

I'm assuming this is version 0.72.

Mind testing the 0.73 test installer and see if the problems occurs with that version?

E: look in the development forum
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

RMB commands means that LMB manipulates the GUI, RMB gives orders directly. The result is that misclicking with the LMB (e.g. trying to select a unit but the unit moves away) will not give out orders and possibly delete a long queue you have set up. It also means that you can select a unit no matter what your currently selected unit is capable of (since load, repair, guard, etc are on the RMB).
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Even though I've become used to the right click madness, I'll go for a settings.exe option that simply switches mouse one and mouse two , nothing more, nothing less.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

It's a pain for everyone when they first come over from OTA. You get used to the new interface after a few games though. No one has wanted to code a left-click interface so far.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I've been running OTA in right click mode for years before switching to Spring. Mostly because the majority of RTSes now use that.
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