AA 2.11 Persh Variant [YaRly]
Moderator: Moderators
Well, the only map that I REALLY noticed the bigger-then-big units having visible issues with was Speedmetal, and it's variants. they path to the edge of the long road-type thing, and stick halfway over the edge. Next V also fixes me having the maxslope set to 80/91 for em. Prolly gonna give the Superbase's to a friend to remodel.
orakio the Super units in supcom are more than just units with massive guns (not saying urs are persh just trying to make a point). The Atlantis is a submersible carrier, there is the amphibious tank factory, the Aeon have that massive mothership-carrier thingy, and im sure the cybrans have some cool unit we haven't seen yet.
If ur gonna keep the massive air carriers give them that hoverfactor tag that stops them from landing. Pop open FF1.18 and check the bigger ships to see how it works.
If ur gonna keep the massive air carriers give them that hoverfactor tag that stops them from landing. Pop open FF1.18 and check the bigger ships to see how it works.