achillies-beta release

achillies-beta release

Discuss maps & map creation - from concept to execution to the ever elusive release.

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hydr1x
Posts: 37
Joined: 12 Sep 2006, 04:51

achillies-beta release

Post by hydr1x »

http://www.unknown-files.net/index.php? ... &dlid=1678
^^^^^^^^^^download it there^^^^^^^^^

please play test da shit out of my map and tell me any problems you guys have =p.
i will look into them and fix them.
i dont think the ai likes my map to well but i could be wrong.
hope you guys like it.

here are some ss of my map.
please note that the ss are taken on a really really really really really shitty computer ok.
so if anyone has a awesome computer when the beta comes out make me some sick ss =p.
Image

Image

Image

hieght map and metal map

Image
Last edited by hydr1x on 13 Sep 2006, 21:56, edited 1 time in total.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

look pretty good, too bad that water texture can only be seen when using basic water!

Someone make a patch to force the watertexture
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hydr1x
Posts: 37
Joined: 12 Sep 2006, 04:51

Post by hydr1x »

ty whats basic water =/ can i fix that problem
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

hydr1x wrote:ty whats basic water =/ can i fix that problem
no... you can set different types of water in settings.exe

this is how it looks with refletive water:

Image

And currently there is no way to force a water texture...

Also when i loaded up the map it complained about missing features..



and indeed adding features to maps = win
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hydr1x
Posts: 37
Joined: 12 Sep 2006, 04:51

Post by hydr1x »

man that water looks pretty blue. you think it looks to blue ??
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

I like the blue, but the land looks too dark compared to it in NOiZE's picture
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

I'm not sure why but the map looks seventy five percent darker in-game than your screenshots (yah just like noize's). Did you brighten them up? Looks like a decent map.
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hydr1x
Posts: 37
Joined: 12 Sep 2006, 04:51

Post by hydr1x »

no im pretty sure my video card just suxs lol.
but isnt there a way i could lighten up the map ??

also i got some cool ideas from people im gunna make some changes if anyone else has some tell me.
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hydr1x
Posts: 37
Joined: 12 Sep 2006, 04:51

Post by hydr1x »

also guys when i try to make a featuremap with geos. i put the 1 px down in 2 spots but only 1 of them shows up =/ anyone know y
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

The way mapconv works, the map has to be super flat anywhere where you place a geo. Try smoothing out the ground under the geo that doesn't work.
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hydr1x
Posts: 37
Joined: 12 Sep 2006, 04:51

Post by hydr1x »

ty bro. anyone know how to brighten my map up ??
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Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

Post by Weaver »

Look in the [Light] selection of the SMD

Try increasing GroundAmbientColor values, and decreasing GroundShadowDensity, and you may not have to change GroundSunColor.

The unit light values should be approximately the same as the ground ones.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Here is an example that made the map look like your screenshots:
http://fileuniverse.com/images/screen122.jpg

Code: Select all

	[LIGHT]
	{
		SunDir=0.5 1 0.5;
		GroundAmbientColor=0.4 0.4 0.4;		//ambient (non sun lit) color of ground (and grass trees etc)
		GroundSunColor=0.7 0.7 0.7;			//color of ground where fully sun lit (added to ambient)
		GroundShadowDensity=0.8;			//how far from the non shadowed to the ambient color stuff in shadow will go

		UnitAmbientColor=0.3 0.3 0.3;		//ambient (non sun lit) color of units (and wreckage etc)
		UnitSunColor=0.8 0.8 0.8;			//color of units where fully sun lit (added to ambient)
		UnitShadowDensity=0.8;				//how far from the non shadowed to the ambient color stuff in shadow will go
	}
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hydr1x
Posts: 37
Joined: 12 Sep 2006, 04:51

Post by hydr1x »

ohh that you bro i will use that.
im gunna put all the people who helped me out in the special thnx in the map description. thnx you guys
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