Basically what I'm looking at here is a bunch of different feature requests that I see as being effectively the same request if implimented correctly, some of which will be much more available with the new map format.
Features:
- Scriptable Features - Features that are units. Basically there are quite a few differences between Units and Features, if this was abstracted so that features were units, with just tags to make them "dead objects that do nothing but get in the way and get reclaimed, only show root object" (aka our current features), then you could have this "Gaia AI" managing them and have a lot of minor or "sub-feature requests" fillable by modders or mappers
- Gaia AI - A baseline controlling AI for map-units. This AI would not be like most AI's, if it had any acctual strategical ability it would be similar to that of the old OTA build probablility/see enemies attack, if you start dieing start running type of thing. It would have access to simple group AIs that the mapper (or modder) could assign to unit types/goups etc (roam, hunt, move resources around, patrol)... this would also allow any number of special features to animate etc etc aswell... or invisible objects that trigger "enviromental attacks" like meteors or spice blows or sandworm attacks etc (the spice blows would leave reclaimable deposits), or trees that would spawn other trees or crystals that spawn other crystals, or farms that continue to grow more food to reclaim.
- Mod/TDF Controlled Resources - basically make it so units can make and use any type of resource defined in the sidedata (probably)
- Easier Feature Placement/Mod Specific Feature Map - Basically with the new text-file based map format you can specify features (eventually from what I hear), this could be set up so that a map has multiple feature maps for different mods that had different kinds of resources... you could even include a customer metal-map, or other resource map if you want to get down to it
- Extra Mod Resource Feaure Map - Basically the ability to set up something like a metal map, but have it contain a different mod defined feature map, you could have a default map for each map size, or specify an extra texture in the mod specific map version etc.
- Unit Limits As a Resource and Different Resources... see "Food"