FBI: range1=500; range1rgb=1 0 0;
Moderator: Moderators
FBI: range1=500; range1rgb=1 0 0;
For dummy range circles if shift is held down. Would be useful for units that don't have weapons but still have an applicable range, like jammers. If the color could also be defined, we could have several of them, each representing something different. On same scale as weapon ranges.
Yeah, exactly... using that workaround (which I use extensively already), there's no way to have multiple rings or special-colored rings.KDR_11k wrote:That does slightly influence unit behaviour and doesn't allow assigning different colors to the rings, though. And workarounds suck.
For instance, I might color-code a doomsday machine with a blue ring, a green ring, and a red ring, each showing how far its particular weapons can fire.