Expand and Exterminate version 0.163 Released - Page 50

Expand and Exterminate version 0.163 Released

All game release threads should be posted here

Moderator: Moderators

User avatar
Candleman
Posts: 433
Joined: 08 Sep 2005, 07:30

Post by Candleman »

Yan, how many games of EE have you played? Unless you are some kind of monster, I doubt it is more than Forb or Fang or Neddie. Why don't you just take their advice? At the most you can just say "ok" and curse them away from here.
User avatar
BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Yan, I've been asked to tell you to stop trolling the thread. I will be issuing warnings if you continue.
_YAN_
Posts: 42
Joined: 03 Sep 2006, 01:24

Post by _YAN_ »

OK...
I have a kind of question...
Iv heard of the new models..
Just wanted to ask if the emphasize changes between different same lvl units.It was a bit of a problem to identify unit from afar in ee..
Hope its easier to do now..

For all those that want to have the last alugh...
I dont want replies...!
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Then you can plug your ears and go "la-la-la," but yeah, the new models have more aesthetic differentiation between weapon loadouts
_YAN_
Posts: 42
Joined: 03 Sep 2006, 01:24

Post by _YAN_ »

fang by the way...i think the base of the tanks are too flat.. i think that if the would be higher it would look much better..
http://images.google.com/imgres?imgurl= ... image&cd=3
check this 1 out
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

That thing is very flat as well but it's short and seems to have a large turret that makes the base look larger. Tanks are engineered to be as flat as possible so they can use cover more easily.
_YAN_
Posts: 42
Joined: 03 Sep 2006, 01:24

Post by _YAN_ »

well i dont know... but the new models although good looking dont look fearsome..
they need to be changed a bit so they look more serious..
i think playing with proportions is the key here
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

The new models were copied exactly off of a M1 Abrams.. as were the dimensions.. I am not changing them, I like the way it looks..

Image


note the flatness
_YAN_
Posts: 42
Joined: 03 Sep 2006, 01:24

Post by _YAN_ »

Well if it is a matter of taste...
but still they really dont look mean enough..
maybe a slight change in texture... to make em look more urban
_YAN_
Posts: 42
Joined: 03 Sep 2006, 01:24

Post by _YAN_ »

Urc look great but gd are lacking.. i cant point on it.. but something isnt right..
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

_YAN_ wrote:urban
You fail.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Why urban? Very few maps are urban warfare in Spring.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I think GD look pretty great.
User avatar
FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

It would be nice ifthere were a way to give multiple skins for different enviroments... with different camo for each...
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

aye. Mechwarrior 4 has something similar, where each mech can be skinned with any camo, but also has 'permanent' texturing that gets layed on top of the camo. They probably do it by having two UVmaps for each model. It would require a new model format *or* big changes to .s3o to get something like that in Spring though.

[edit]@ KRD_11K: yeah, my idea sounds a little dumb to me after reading it again. There isn't really a reason why it couldn't be done with a single UV map.
Last edited by FizWizz on 13 Sep 2006, 19:09, edited 1 time in total.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Really? I think it's done by using the same UVs for both.
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

_YAN_ can you please go away sorry for not being corteous but you've hit my annoyance button. GD in my opinion look great specially with the new models
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

Yan how is the look of the Merkava less flat? its chassis has a 10-20 degree slope on the front armor then its flat straight back. The Abrams chassis actually varies more with a 5-15 degre front slope which flattens out long enough for the turret to connect with the chassis. It then slopes up and flattens over the engine. Also tanks are designed to look agressive they are designed with functionality in mind. Whether that functionality is speed, reflection of enemy shells, manuverability or many other factors. The reason jets look "agressive is accidental. Thats just the way they turned out.


EDIT: oh and plz replace ur links with text version and save us the page stretch. like this
Link
_YAN_
Posts: 42
Joined: 03 Sep 2006, 01:24

Post by _YAN_ »

I havent heard anhy of u say anything negative about anything in ee ...
which means ur all very primitive people..
the game is not perfect.. not in design nor in gameplay...
i think gd do look a bit toy like.. unfortunatly i cant say what is the reason
for that.. they just do.. maybe its texture maybe model.. i dont know..
no need to renodel all.. i think that a change in texture wil help a lot..
maybe making the hull a bit more complex ith things coming out of it.. like
fuel tank or whatever.
anyways if ull all just say everything is perfect it wont improve..
and there is always something that needs to be improved.
i dont think that fang even though he had made a very good mod can think of all innovations or changes needed.
maybe if u would say something whenu saw the first new model
it would have been even better..
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

_YAN_ wrote:I havent heard anhy of u say anything negative about anything in ee ...
I haven't said anything negative about you either. Since I don't want to be primitive I hereby call you a retard. Happy?
maybe making the hull a bit more complex ith things coming out of it.. like
fuel tank or whatever.
The fuel tank is deeply embedded in the armor since it's volatile. Unless the fluff has the tanks using nuclear power anyway but that wouldn't protude the armor, either. These designs are based on real world battle tanks.
Post Reply

Return to “Game Releases”