achillies preview water map

achillies preview water map

Discuss maps & map creation - from concept to execution to the ever elusive release.

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hydr1x
Posts: 37
Joined: 12 Sep 2006, 04:51

achillies preview water map

Post by hydr1x »

hey im trying to give some ss of my map but the forum is trying to tell me im trying to spam but im not wtf
i sue to be know as wired on my old forum account nam,e =/
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hydr1x
Posts: 37
Joined: 12 Sep 2006, 04:51

Post by hydr1x »

if i have to wait how long.
i cant belive i have to wait to post screenshots of my map. this has got to be the only forum that dose this.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I'm sorry, but you're going to have to either wait or put in a hyperlink. But you're going to have to trick it like;

"www.something. com" notice the space, makes it not quite a html...

Its annoying as all hell, but it shall get you're pictures out there! And this izt good for ze mapping community zo they can make fun of you.
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hydr1x
Posts: 37
Joined: 12 Sep 2006, 04:51

Post by hydr1x »

http://www.thebestforumintheworld.com/i ... wtopic=400
is the forum thread with ss of my map.
repalce the 2 , with 2 dots =p
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Looks...strange.

Very strange, actually. So those brick things are like...defence places? I need a minimap to get the full picture. Otherwise it looks a pretty pretty good!
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hydr1x
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Joined: 12 Sep 2006, 04:51

Post by hydr1x »

lol yea ok basicly there are 3 islands on one side 3 islands on the other there are 2 rows of mountains in the middle. with 2 openings on each side =p
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Very interesting, the texture looks nice, though i would like to see smoother slopes on the islands into the water.
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hydr1x
Posts: 37
Joined: 12 Sep 2006, 04:51

Post by hydr1x »

yea i was thinking about doing that. maby some more ideas on this once i release the beta. i will tell you in the beta your comander will be able to go under water from the islands
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hydr1x
Posts: 37
Joined: 12 Sep 2006, 04:51

Post by hydr1x »

i added the hieght map and metal map to the ss.
maby some toughts on the metal map i have made ??
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

What is the map size?
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Out of curiosity, what program are u using to make ur heightmap?
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hydr1x
Posts: 37
Joined: 12 Sep 2006, 04:51

Post by hydr1x »

i use bryce to make my hieght maps. and i think the map is 8192 px x 8192 px which i think makes a 16x16 map i think
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

That water texture is really cool. I've love to see what that map looks like with decked out settings.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

hydr1x wrote:i use bryce to make my hieght maps.
care to write us a tutorial?
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

... In readable English? ¬_¬
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hydr1x
Posts: 37
Joined: 12 Sep 2006, 04:51

Post by hydr1x »

well i could, maby when i have some time. but yea i made that water texture lol.
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