I've found some semi-important bugs that should be fixed before the next version
The first thing is high altitude bombers won't land on the repair pads for some reason. Strategic bombers fly at about 550 in the mod i was testing which is too high for them to realize they are supposed to land or something. Currently they circle the landing pads forever while flagging it as occupied so that no other planes can land on it. The guy who is landing in the picture here i took control of myself and flew to a lower altitude, so the bug definately has something to do with their height.
Ok, and here's another thing with the bombers. I was messing around with the fuel tags when I found this one. It's pretty minor, but probably shouldn't be that hard to fix. If you set the bombers so that they have to return after dropping their bombs they immediately start to turn back after dropping the first bomb. This gives you screwy bombing runs like this one. They should probably check how many bombs they have to drop and wait until they've dropped the last one before they turn back.
This bug was in the last version, but i don't think anyone else has really noticed it. If you have a unit such a mech that is only supposed to fire in a forwards arch (think mechwarrior) it doesn't turn towards new enemies that are outside of its firing arch. I'm pretty sure they are supposed to do this, but they don't seem to. In some cases it does work, such as if you spawn in an ak behind it, but if the ak actually walks in from out of range then the mech won't turn around.
And here's a laser making smoke for some reason
