The heightmap follow the texture map well, and that is good.
The metal map is quite different from original TA LHG metal distribution. It's like metal patches have grown alot, and even fused in the middle. I think the map's mechanic is quite changed when you can put ten mexxes on a single patch.
Metal Map
Maybe their radius overlap a little and they don't work at 100%, but still, it gives much more metal than it should. You can either:
- Increase the ExtractorRadius so it extends just a bit more than patches.
- Reduce the metal stain sizes to TA-sized patches.
Especially if you're going for TA-style patches, please take the effort to put metal patch texture on the color .bmp where metal concentrations are. That's one of the reason which make me say "Stop releasing crappy maps, take the time to do quality work".
AND CHANGE THE SKY COLOR!!
Really, it's very simple to get green clouds over a dark sky. Even if it's not perfectly exactly like in the briefing scrolling landscape, you could at least have tried.