You have to remember that all explosions are based on Spheres, not on flat circle explosions.
There isn't anything wrong with the distance of the blast of crawling bombs, its just that they're elevated and lose some range if destroyed in midair.

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Maybe on Monday. I'll be out of town tomorrow.Well, I was going to post a full comparison of both stats from the FBI file, but I figured that would be overkill. Any chance of a test version of 2.2 we could use for the .73 beta test compiles? I'd love to do some playing on .73 and 2.2 to see if there's any bugs I can dig up.
IIRC Caydr said he was pulling them to move the mod closer to OTA, however there are a number of people who would prefer they weren't pulled. I used to build them before I started using hovers/amphibious units to assult the mainlands in Supreme Battlefield. I think it would be nice if they were left in, just you happened to want to build them (e.g. who ever builds flagships? IMO LRPC ships are more useful than them).MrWynand wrote:Is there a specific reasoning behind pulling the LRPC ships? I'm having a tough time imaging how we're supposed to play large water maps without them... (and yes, I understand massing (super-)battleships will work, but lrpc-boats were an elegant way of closing in....)
Yeah, I think the LRPC ships were pretty cool and suited water games quite nicely - without them its all about massing economy and building the biggest fleet since nothing else has that kind of range...plus the core one with twin shots was just funkehLordMatt wrote:IIRC Caydr said he was pulling them to move the mod closer to OTA, however there are a number of people who would prefer they weren't pulled. I used to build them before I started using hovers/amphibious units to assult the mainlands in Supreme Battlefield. I think it would be nice if they were left in, just you happened to want to build them (e.g. who ever builds flagships? IMO LRPC ships are more useful than them).MrWynand wrote:Is there a specific reasoning behind pulling the LRPC ships? I'm having a tough time imaging how we're supposed to play large water maps without them... (and yes, I understand massing (super-)battleships will work, but lrpc-boats were an elegant way of closing in....)
steve++BigSteve wrote:Also the l1 air transport, Ive been trying air drops recently, its actually very effective and easy with the current stats for the atlas/valkyrie, mixing 5 - 6 peepers throws off anti swarm defence very easily too, I think I passed over 4 anti swarm today losing only 1 or 2 atlas.
Giving them flares and an increase in hp I think is too much,
Id go for no flares and the same hp but make them a bit cheaper and a little faster to build if you really want to change them, otherwise flak will be the only thing that will stop them if peepers are mixed in tbh