
So... Xect vs. Mynn...
I brought it up about two weeks ago, and there appears to be no real objection to me beginning to re-work it. I've had some good offers to help with things, too.
So... since I am, as usual, super-super busy... I don't suppose anybody who knows how badly the mod is broken, and in what ways, could give me an initial fix-list? I'd like to basically start with the assumption that I should fix everything that's badly broken, and then start thinking about how to improve the mod. IOW, if you thought I'd forgotten about it, because you haven't heard anything new, that's not the case... it's just that I've had too much else on my plate to get to this.
So:
1. Anybody have a fix list? From bad gameplay to broken scripting, I'd like to hear about it.
2. Is the version on FileUniverse the latest version available? Or is there another one? If so, where do I get it?
3. Have the textures been converted to the new Spring format for 3DO, or am I going to have to do that?
Basically, it's about time to make a list of things to fix, and then start fixing them. Everybody who said they'd like to help, please take some time to play the mod, either in OTA (if it's too broken to play with Spring right now) or in Spring (much better) and let's get a list made.
I cannot possibly be everywhere at once with a project like this, so I need some help or this is going to take forever. If you have skills as script-writer, especially, please volunteer an hour or two of your time to this project, because from what I have read previously, there are some seriously screwed-up scripts in this game, and I strongly suspect that most of them are written very poorly (now that I have a slightly better idea of what "good" is). And I would also really like it if somebody with TDF/FBI writing aspirations would sit down with this and some documentation that I can provide (I've written up some standard "dummy forms" for standardized unit builds) and start the painful-but necessary task of converting the files over to a more standardized format, so that as we add/subtract/modify things, it's very easy to compare them.
...and that's about it. From my understanding, Xect vs. Mynn is already on SVN, and is scheduled to be released with Spring. We don't want that to be an embarassment, right? No. We want it to be, at the very least, a credit to the Open Source process that makes Spring great. So... let's GO! Start sending me patches, let's get this all fixed, fast.