GulfWar

GulfWar

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

GulfWar

Post by PicassoCT »

Has one of you ever take a look on RiverDale in FirstPerson Mode. Am i the only one who is reminded to links ? How about inventing a Golf Mod ? We have Wind, we have Landscape, we have Ballistics... and it would be nice to calm down your nerves after AA, GUNDAM, EE or NB..
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hrmph
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Joined: 12 May 2005, 20:08

Post by hrmph »

Thats just crazy enough to work :D
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

:shock: This is just crazy enough to work!

I think if we had a modder who is (a lot better than I) get on models and stuff we could have a good base, then we need some new implemented ideas for the engine XD
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

How would that work? There is no golfing interface, nothing that can handle the ball, etc.
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

The ball could be a projectile of a weapon...the hole would be an enemy unit...
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

You could build diffrent Strengthprojectiles within the Gulfer - like a Mobile NukeSilo...
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Tim Blokdijk
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Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Maybe a more aggressive Golf?
A game where you start with a base that can build scouts and has a large cannon.
You try to scout your "hole" (the enemy building).
Commander death = game end and you have your golf game?

:-)
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

No, the cannon would still fire automatically and assist you with aiming (point anywhere, it calculates the trajectory). And multiple stockpile weapons per unit aren't possible.
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LOrDo
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Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Yet. :-)
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