
This means, among other things, that I dare not use my uber-leet new explosions in NanoBlobs 0.6 for certain things, because the texture rez is too high for ordinary explosions

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texture = &ph->randdotstex;
You can (not sure if its this version or 0.72b1 too). Use ANY unique name for the TDF section instead of the projectile class, and then put "class=ProjectileClassName" inside it.especially if JC ever gets that code working that allows multiple instances of a given Projectile within an explosion event...