Lego Spring
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- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
... and even if you used normal mapping (if Spring supports anything, it'll support that, because it's far better in a lot've ways)... you can't make a normalmap that sticks out that much anyhow. On the other hand, you could make a hex look like a totally round lego peg from almost all viewpoints. Kind've silly, considering the scale of the mod, but meh. I'd have to say that going ahead and "wasting" the polygons is probably OK for this mod, given that you're using very little texture space.
since there isn't any flexable parts being used yet, scripting will just involve time. True you could break up a hose peice into sections and animate its movement, but the time required wouldn't be worth the final product.
I had debated about using 3do files, but I realized that after awhile you would have more textures then you would know what to do with. Thats why I was working on s3o. As for the stud topic, it wouldn't be wise to include them because it would cause unecsesary amounts of extra polys per brick. What we do need is normal mapping.
Oh and inregards to the nano spray, I know there is a patch that allows a modder to change it's color, but that will be implimented in the next version.
I had debated about using 3do files, but I realized that after awhile you would have more textures then you would know what to do with. Thats why I was working on s3o. As for the stud topic, it wouldn't be wise to include them because it would cause unecsesary amounts of extra polys per brick. What we do need is normal mapping.
Oh and inregards to the nano spray, I know there is a patch that allows a modder to change it's color, but that will be implimented in the next version.
While I was looking at the Lego commanders I wondered: what likd of weapon(s) do they use? Brick Disassembler Gun?
*edit* likd = a serious typo when I tried to type "kind" without looking at the keyboard *edit*
*edit* likd = a serious typo when I tried to type "kind" without looking at the keyboard *edit*
Last edited by bwansy on 09 Sep 2006, 00:29, edited 1 time in total.