The <insert favorite side here> celebrates victory!

The <insert favorite side here> celebrates victory!

Post just about everything that isn't directly related to Spring here!

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Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Uh....what?
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

I dont know whats happening here but im gonna say its awesome
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Notice how many weapons there's in the sky? >__>.

Many diffrent weapons - from maverick shots to peewee EMG with spider rockets for dessert.

Makes a rather nice firework-scene.

(images are subtle hints of a bug.)
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nobody2u
Posts: 123
Joined: 09 Aug 2006, 18:31

Post by nobody2u »

Nice fireworks. How do you do it?
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

High trajectory for everything?
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Ahahah, nice...
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Hmm... Hmm.... figuring out how he did this is more fun than the picture itself ^^

My bet is on him altering the gravity on a map to be -500 or something.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

I've seen similar behaviour happen on a bug. I'm embarrassed to admit it was on SpeedMetal (yep, I finally tried the accursed map).

What happened was somehow a vamp or two were trapped outside the map (checked they were vamps in the spec mode after I gave up). Units in the viscinity of the confused place the radar dots thought they were (within the map) would simply fire straight up. From what I understand this happens particularly on SM, and particularly with aircraft (as such, one frequently sees flak firing into the air and coming down, wreaking havoc).

So we've found a good use for SpeedMetal: it's a wonderful stress test of the engine.
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

This is possible (to an extent, obviously higher gravity keeps them lower) on any map, without modifying AA.
am0kk
Posts: 14
Joined: 11 Jul 2006, 07:51

Post by am0kk »

yeah, ive noticed it happens with all L2 fighters in AA. It appears when they get close to the enemy's defences ( fighters or anti-air) they going into loop of dodging and looping, and always gaining altitude.

I have found that you can only then select them by going to free cam view and lookign straight up and do a box select to catch it.

You can give it a move order, but it wont go as its stuck in it loop. Also trying to manually fly it down also has no effect.

The only thing to do is self-destruct it.

It is a wonderful way to destroy their base when their own shots fall back to earth :D
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

moved to off-topic.
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Nemo is correct.

I'll do some more testing with it before I submit a bug report on mantis.

It's actually not useful in practical combat, extremely hard to aim - but it can still be used to good effect if you have ahem... a spam of units lined up.

Could also be used as a suppressive fire field, kinda like arty - only better =p.
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