Post-render effects
Moderator: Moderators
The trees are neither collapsing nor bursting into flames at any point in the explosion. Although this would be technically possible, the fact is that a ground flash is larger than the actual explosion, so this problem will always be present even if it could be limited to the outer edge or something.
While I agree that we aren't going to get top of the line effects, I think that we could easily do some basic things. One thing I'm wondering about is Bump mapping. Right now I'm thinking of putting in a bit of work and adding in bump mapping. The one thing I need to know before hand is wether there are any open texture channels.