Tech Tree

Tech Tree

Requests for features in the spring code.

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delaneya
Posts: 9
Joined: 06 Sep 2006, 19:04

Tech Tree

Post by delaneya »

Hi

am not sure if this is the right place to post this, if its wrong am sorry.

am currently thinking of creating a mod or game, using the spring engine .

but would it be possible to create a complicated tech tree like for example the easy 2160 game.

see for example

rpgendzone.com/Untitled-1.jpg


the reason with my thinking is i just want to do something a little different.

if i do decide to this i will do it fully open source and end of the day am doing it just for the fun of doing it. I wont care if no one ever plays it.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

At the moment, no, that's not possible. Spring doesn't support Units that are composed of multiple, smaller parts that become part of the greater whole and change its stats. This is something that many people would like, but we don't have that as an option yet.
delaneya
Posts: 9
Joined: 06 Sep 2006, 19:04

Post by delaneya »

thanks dude.

and i don't think its on the road map any time soon. as i can take a stab in the dark and say it will be a hell of a lot of work.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Well, if you've got the coding skills, we're all behind you, if you wanted to make something like that with Spring- after all, that's why it's Open Source.

But yeah... it'd be a LOT of work. One of the fundamental assumptions behind Spring is that a Unit is a single, complete entity. We don't even have a way for Units to pass variable states from/to each other yet, which would allow for things like this to become a lot more practical.
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

I'm gonna move this to the feature request area when I'm done posting, basically I would deffinitely like a much more robust system... a lot of it will come from a new gui and the lua integration with the new abstracted formats that are being bounced around now and then... I would deffinitely like this type of thing.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

You can't implement upgrades but you can make units that are composed of multiple parts by having all (common) configurations available as separate units like EE does.

If we just had the variable arrays I've proposed before we could implement upgrades to a certain degree quite easily. Granted, tech trees wouldn't really be possible but at least something would be doable.

BTW, grab the ReBa or ADP mods, the default balancing on E2160 sucks.
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Shadowsage
Posts: 73
Joined: 01 Dec 2005, 05:50

Post by Shadowsage »

well, in OTA, there was the arrows for the direction of factories, correct?

if i understand, they were build pics seperate from the one below it?

with spring, could we not do the same thing except with a type of weapon

pictured instead of an arrow?
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Shadowsage wrote:well, in OTA, there was the arrows for the direction of factories, correct?

if i understand, they were build pics seperate from the one below it?

with spring, could we not do the same thing except with a type of weapon

pictured instead of an arrow?
The directional factories in Uberhack were a GUI hack. the screen-space of one buildpic was divided between four buttons that built four distinctly different units (which were the factory in each direction it faced). Not possible in the same way in Spring.
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