Lego Spring
Moderator: Moderators
-
- Posts: 23
- Joined: 29 May 2006, 19:15
lego.spring@gmail.com
We need a sound guy.
We also need someone with a bit of photoshop talent to add alpha channels to my textures for reflections (there are only about 20).
We need a sound guy.
We also need someone with a bit of photoshop talent to add alpha channels to my textures for reflections (there are only about 20).
Some guys on TA universe showed me how to do the blocks:
hide block_set_0;
hide block_set_1;
hide block_set_2;
hide block_set_3;
hide block_set_4;
var Switch;
Switch = rand(0,4);
if(Switch == 0){show block_set_0;}
if(Switch == 1){show block_set_1;}
if(Switch == 2){show block_set_2;}
if(Switch == 3){show block_set_3;}
if(Switch == 4){show block_set_4;}
YAY! im gonna use it
hide block_set_0;
hide block_set_1;
hide block_set_2;
hide block_set_3;
hide block_set_4;
var Switch;
Switch = rand(0,4);
if(Switch == 0){show block_set_0;}
if(Switch == 1){show block_set_1;}
if(Switch == 2){show block_set_2;}
if(Switch == 3){show block_set_3;}
if(Switch == 4){show block_set_4;}
YAY! im gonna use it
@Weaver: Those are awesome, email them to the thing. Actually, just email everything you make to the lego.spring@gmail.com address.
@Min3mat: It already looks like that (i run 640x480 resolution with all sliders down and everything disabled)

@Min3mat: It already looks like that (i run 640x480 resolution with all sliders down and everything disabled)

So right now my basic idea is to make 4 different textures on each model, and only display the one which the script pics.
My question is that if i want to display the entire model, not just individual parts, how do i do that?
For example, would i have to say "hide blockset1" or "hide leftarm, hide right arm" etc
basically, are the hidden faces hierarched?
My question is that if i want to display the entire model, not just individual parts, how do i do that?
For example, would i have to say "hide blockset1" or "hide leftarm, hide right arm" etc
basically, are the hidden faces hierarched?
AARRRGG.....this is going to take forever now.
But it is certain that having 3-4 textured models will not affect performance because all but 1 of them will be entirely hidden?
I wonder if it would be easier to do this in the FBI file, or does that not support such scripting-type stuff
So the wiki says very little about reflective textures...just that they need to be alpha channels. What color should they be?
(is there a step by step tutorial around?)
But it is certain that having 3-4 textured models will not affect performance because all but 1 of them will be entirely hidden?
I wonder if it would be easier to do this in the FBI file, or does that not support such scripting-type stuff
So the wiki says very little about reflective textures...just that they need to be alpha channels. What color should they be?
(is there a step by step tutorial around?)
IIRC, having many objects in a model (which is what you will have to do) has a HUGE impact on performance. Dont quote me on this, but im pretty sure that having 4 times the amount of objects in a model will have a massive impact on performance. However, you could get away with having the 4 different skins on just the base object with minimal drain, you wouldnt really notice the guns changing and stuff.
Hi! This is my first post on the forum. I just had to register when I saw that the lego mod is going strong again.
I played around a bit in one of the legomaker programs. (Couldn├óÔé¼Ôäót find my bricks) Anyway I made this fighter plane. Could it be of any use for you? If yes, I'll make a proper model of it in 3dsmax.

*edit* finally I've been registered long enough to be able to post pics *edit*
I played around a bit in one of the legomaker programs. (Couldn├óÔé¼Ôäót find my bricks) Anyway I made this fighter plane. Could it be of any use for you? If yes, I'll make a proper model of it in 3dsmax.

*edit* finally I've been registered long enough to be able to post pics *edit*
Last edited by OOmiz on 07 Sep 2006, 01:44, edited 2 times in total.
Deffinitely Mag-like...OOmiz wrote:Hi! This is my first post on the forum. I just had to register when I saw that the lego mod is going strong again.
I played around a bit in one of the legomaker programs. (Couldn├óÔé¼Ôäót find my bricks) Anyway I made this fighter plane. Could it be of any use for you? If yes, I'll make a proper model of it in 3dsmax.
http://oomiz.devshack.org/lego/flygare.jpg
*edit* Couldn't post the picture. So just remove the space in the hyperlink. *edit*
"Your post is denied. To prevent spam, new users are not allowed to post messages that includes hyperlinks or email addresses."
Maelstrom wrote:IIRC, having many objects in a model (which is what you will have to do) has a HUGE impact on performance. Dont quote me on this, but im pretty sure that having 4 times the amount of objects in a model will have a massive impact on performance. However, you could get away with having the 4 different skins on just the base object with minimal drain, you wouldnt really notice the guns changing and stuff.
I've been told that if hide all but one of the models in Create(); then it wont drop in performance because spring doesnt render stuff "hidden" by the script. I dont know if its true though.