3do to s30?

3do to s30?

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Orakio
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Joined: 25 Aug 2006, 16:41

3do to s30?

Post by Orakio »

So in upspring I can save an 3do as s3o and all I need to do is fix the textures?

Are there any simply programs not over complicated (such as blender) that allow me to apply a texture to each face from a file, with a few options such as orientation and how to stretch the textures for a non perfectly fitting face and then make a uv map out of that with the textures in the correct place instead of just highlighted areas?
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SinbadEV
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Post by SinbadEV »

Probably not with current tools, but it seems like something that would be doable with very a bit of SJ/JC-esque cleverness.
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Caydr
Omnidouche
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Post by Caydr »

Not bloody likely.
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KDR_11k
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Post by KDR_11k »

That'd just be wasted effort anyway. The point of a UV map is that you have more control over which pixel ends where. Why would you use s3o if you're not using UVs?
PK Maximoo
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Joined: 24 Sep 2004, 10:11

Post by PK Maximoo »

You can do it almost that simply, but not in Upspring.

There are plugins for 3dsmax or something that make it very fast to do, I think. I've not done it myself.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

For the final time:

DarkRain's milkshape plugin!

Thank you.
Orakio
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Joined: 25 Aug 2006, 16:41

Post by Orakio »

Well I want to use uvmapping because it doesn't have the 2kx2k limit and that's all. And if I want to use textures from s3o I want to retain roughly the same polygon for polygon strtching. It seems to me easier to have a model with a texture on each face converted to a uv map with the textures from the model in the right place as 3d renderrers with texturing support should already have the code to stretch imagines to fit irregular polygons. I'm astounded that nothing appears to include this option.
Orakio
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Post by Orakio »

And where on Earth do I get this "DarkRain's" plugin?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

Orakio
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Post by Orakio »

The only thing I can find there is an ancient 3do importer which only supports .gaf textures.
Orakio
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Post by Orakio »

In fact there's nothing here spring related.
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FoeOfTheBee
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Post by FoeOfTheBee »

What you can do is import it into milkshape, export from milkshape to 3dsmax, then use the 3dsmax s3o export tool to export to s3o. You'll just have to use the ota model to get this to work.

I haven't tried this myself, but I think this is what Flozi is getting at.
Last edited by FoeOfTheBee on 06 Sep 2006, 02:51, edited 1 time in total.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

Yes, it does use gafs. You import into milkshape and it creates a UV mapped version of those textures and you can then save out to obj or 3ds and load it up in UpSpring.
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Nemo
Spring 1944 Developer
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Post by Nemo »

It even makes a UVmap for you.
Orakio
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Post by Orakio »

Ok so what do I use to convert .bmp and .jpg files to .gaf?

Other than gaf builder, is there a command line tool so I can just batch it and get them all in one sweep?

Also do gaf's support animation, of sp does spring also use animation?
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KDR_11k
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Post by KDR_11k »

GAFs support animation but Spring doesn't.
Orakio
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Post by Orakio »

Ok so is there a tool the does bulk conversion?
Crampman
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Joined: 22 Dec 2005, 12:17

Post by Crampman »

Obviously, this plugin works, but the UVmap is not very good, it is 3do-looking.
On the other hand, it allows to use the s3o features, like self-illuminating.
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unpossible
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Post by unpossible »

as a side note: cloaking units that have s3o models are all messed up (texture corruption) so don't make any :wink:
Orakio
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Joined: 25 Aug 2006, 16:41

Post by Orakio »

Ok here's the killer question, is the a command line converted that can for example do this: img2gaf -i x.jpg -o x.gaf? Or does I have to click 200000 times just to convert a thousand files to gafs?
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