3do to s30?
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3do to s30?
So in upspring I can save an 3do as s3o and all I need to do is fix the textures?
Are there any simply programs not over complicated (such as blender) that allow me to apply a texture to each face from a file, with a few options such as orientation and how to stretch the textures for a non perfectly fitting face and then make a uv map out of that with the textures in the correct place instead of just highlighted areas?
Are there any simply programs not over complicated (such as blender) that allow me to apply a texture to each face from a file, with a few options such as orientation and how to stretch the textures for a non perfectly fitting face and then make a uv map out of that with the textures in the correct place instead of just highlighted areas?
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- Posts: 36
- Joined: 24 Sep 2004, 10:11
Well I want to use uvmapping because it doesn't have the 2kx2k limit and that's all. And if I want to use textures from s3o I want to retain roughly the same polygon for polygon strtching. It seems to me easier to have a model with a texture on each face converted to a uv map with the textures from the model in the right place as 3d renderrers with texturing support should already have the code to stretch imagines to fit irregular polygons. I'm astounded that nothing appears to include this option.
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
What you can do is import it into milkshape, export from milkshape to 3dsmax, then use the 3dsmax s3o export tool to export to s3o. You'll just have to use the ota model to get this to work.
I haven't tried this myself, but I think this is what Flozi is getting at.
I haven't tried this myself, but I think this is what Flozi is getting at.
Last edited by FoeOfTheBee on 06 Sep 2006, 02:51, edited 1 time in total.
- unpossible
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- Joined: 10 May 2005, 19:24