It's playing still very poor and usually loses battles with other AIs.
So don't except too much of it.
But now, when AI engine is finished, and major bugs are fixed we can focus on improving gameplay.
---------------------------0.24--------------------------------------
It took much more time than we expected (over two months), but finally TSI 0.24 is finished.
It corrects all known bugs of 0.21 version and brings several new features. Also a few new mods (like Kernel Panic) are supported.
TSI plays much better, but there is still much to be done.
Changelog:
AI\TSI folder must exist (else TSI will crash).0.21 -> 0.24 - 17.IV.2007
Fixed bug precluding TSI from building anti-air.
TSI won't crash any more on metal maps
Improved mex placing on metal maps
Improved scouting management
Light calibration
Support for new mods like Kernel Panic
Fixes bug causing freezes on maps with water
HeightMap - new powerful feature, with possibilities farly exceed anything form other AIs (however it will be fully used in TSI 0.4 or later)
New Mex placing algorithm
Fixed bug with geothermal power plants
A lot of minor fixes
This version generates more logs than 0.21 (yes, it's possible). If you don't want them, just delete or rename AI\TSI\log subfolder.
If you encounter any crashes or other problems we will be very grateful for reports.
>DOWNLOAD HERE<
(TSI package at UF will be updated by Tow Dragon ASAP)
Next releases:
TSI 0.3 will have full support for water maps. The very basic support is more or less ready, but due to lack of time it won't be finished (and released) very soon.
We are also going to rewrite unit management system, it'll be probably done in 0.4 version.
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---------------------------0.21 (old)---------------------------------
As you surely expected, TSI is still developed. We have reached a great progress since last release. The feature we have focused on is mod support. Today we decided to release first public beta of TSI 0.2 series. We are fully aware of bugs in it, but we know that we are not capable of making bugfree program. This version should be compatible with any quite new version of XTA, AA, BA, FF or NanoBlobs (for AI devs: we are using config files, but if TSI didn't find correct version, it tries to run with the file with smallest Levenshtein's distance from mod name). Support for other mods is in development. So, download, try and share your experiences. If you encounter any crash/unhandled exception, please send me (or Tow_dragon) zipped log (they are in your TASpring\AI\TSI\Log directory).
In file containing TSI you can find TSI Updater. It is an additional application written in C#, that allows for easy updates of TSI, config files, or even the Updater. Of course you have to have .NET 2.0 runtime to run it, but it isn't necessary to play TSI. Have a nice game ;].