0.73b: Yup, more Weapons Stuff - Page 4

0.73b: Yup, more Weapons Stuff

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Nope. I'm just plain wrong, and the tests made that very clear. BeamLasers work just fine with the current code, and are hitting well at long ranges and well enough at short that my practical tests revealed little, if any, difference between my patch and the current code.

However, I am entirely right about BeamWeapons, EMGs, etc., which benefit greatly from this code.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Is this going to be in 73? Although I've never observed this behaviour, it sounds like it'd be pretty nasty to have lasers pass right through units.
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

I dunno. I need to modify the patch anyhow, and re-submit it. I am hoping that it will get included... I fully intend to make use of the new laser FX and other things in 0.73b, and I want their behaviors to be right...
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