[0.73b1] "missiontest.lua" crash the game.

[0.73b1] "missiontest.lua" crash the game.

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Vivien
Posts: 43
Joined: 03 Feb 2006, 17:58

[0.73b1] "missiontest.lua" crash the game.

Post by Vivien »

Hi,

it's certainly not really important but I tried to launch this script however it send me an error (in a window):

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file maps/SmallDivide.smd not found
I changed the name of the map in the the script in sd7 format (line 15) but i get the same result.
Voilà. thank you.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

hmm, odd
Although this isnt linux specific, can soemone test on windows?
Vivien
Posts: 43
Joined: 03 Feb 2006, 17:58

Post by Vivien »

Sorry i didn't search in the forum : here

rename in smf instead smd
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

fixed in SVN
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

Tobi wrote:fixed in SVN
you've, like, said this so many times, it should be rewarded!
Vivien
Posts: 43
Joined: 03 Feb 2006, 17:58

Post by Vivien »

First thank you Tobi for this fixe :-)

But...there is an other missing content (svn 2086) on all scripts, not specially with this one: the game fails to start and return suddenly on the desktop with this message:

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file gamedata/ressources.tdf not found
I've put this folder in the game's directory from taspring-linux-data and now it work with some graphical issue (maybe that the content of ressources.tdf is not appropriate)
capture: (using missiontest.lua) Image
and
Image

I get this message in the infolog.txt:

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Section resources\graphics\projectiletextures missing in file gamedata/resources.tdf
Section resources\graphics\projectiletextures missing in file gamedata/resources.tdf
Section resources\graphics\groundfx missing in file gamedata/resources.tdf
Section resources\graphics\groundfx missing in file gamedata/resources.tdf
note: the textures aren't white ingame (when you enlarge the capture; it's only after a screenshot-F11).
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Dont install svn/dev builds over existing 0.72b1 builds.

The data in 0.73b1 uses alpha masks btu the data in 0.72b1 does not.

Thus 0.73 looks like that when used with 0.72 data
Vivien
Posts: 43
Joined: 03 Feb 2006, 17:58

Post by Vivien »

:oops:

Work fine now with this:

Code: Select all

copy https://taspring.clan-sy.com/svn/spring/trunk/installer/builddata/bitmaps/ and https://taspring.clan-sy.com/svn/spring/trunk/installer/builddata/springcontent/gamedata/ in the game directory
Desol├â┬® vraiment :?

EDIT: You're right AF. i understood
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