Proper Resource Bars

Proper Resource Bars

Requests for features in the spring code.

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Molloy
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Joined: 05 Jan 2005, 22:05

Proper Resource Bars

Post by Molloy »

One thing that annoys me about the current resource bars is they don't tell you to what extent you're nanostalling, like the TA ones did.

Lets say you're producing +20 metal. When you max out your building it just shows using +20. Whereas in TA it'd say wether you were attempting to build using +25 or +40 or whatever.

You could glance at this figure and think "hmm.. OK. I'm using +25 and stalling slightly so nothing to worry about really" or "I'm stalling by +40 so I'd better shutdown absolutely everything but the essentiel stuff or I'm going to be stalling for 10 minutes".

I'd also like to see a return to the TA style endgame stats. Metal/Energy produced and Metal/Energy excessed were far better ways of evaluating how good a person played than mouse clicks per minute and number of keyboard presses.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

moved to feature requests, and yes we need that amd it has been mentioned a dozen times, some make the patch now :-)
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KDR_11k
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Post by KDR_11k »

Excess and production can be seen in the graphs on the third page of the statistics window.
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Molloy
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Post by Molloy »

Oh right, didnt realise the statistics window had a few pages. They should be on the first page then.
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NOiZE
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Post by NOiZE »

KDR_11k wrote:Excess and production can be seen in the graphs on the third page of the statistics window.
it's not handy to browse to those graphs,

and it wouldn be hard to add another table to the endgame stats, i'm sure someone can patch that!
PRO_rANDY
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Post by PRO_rANDY »

Agree, show how much metal/energy trying to be used
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Das Bruce
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Post by Das Bruce »

Could endgame stats be handled by the mod in the new gui?
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SinbadEV
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Post by SinbadEV »

The problem with the orriginal request is that in spring there is no full stalling, it basically uses just a little less then you are requesting, and that's the number you see... seeing what you could be using if you had the resources would be a vary good addition... as we keep saying... this feature will be a snap to impliment when we have the CEGUI in place and I wholeheartedly endorse it.
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AF
AI Developer
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Post by AF »

I dont wanna end the game to see how bad I'm nanostalling.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

domipheus 0 minutes Correct calculation of resource pull. prevMetalPull etc for display, metalPullAmount for accumulation.

so resource bars should work properly!

a screenshot he made:

http://www.colsoft.biz/resourcebar5.jpg
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Drone_Fragger
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Post by Drone_Fragger »

put it in the next version allready! those bars look great!
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AF
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Post by AF »

Thats a v0.8 feature.

v0.73 is feature frozen and any new features made wont be in the next release.

The only difference between the svn build of the release branch and the released version of 0.73b1 is that there'll be less bugs in the released version when it gets released.
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Rafal99
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Post by Rafal99 »

Fixed resource calculation was marked as BUGFIX and it already is in the release branch, so it will be in 0.73b1.
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AF
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Post by AF »

I was referring to the CEGUI resource bars which arent in 0.73b1
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Rafal99
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Post by Rafal99 »

So everything is clear now. :wink:
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