Proper Resource Bars
Moderator: Moderators
Proper Resource Bars
One thing that annoys me about the current resource bars is they don't tell you to what extent you're nanostalling, like the TA ones did.
Lets say you're producing +20 metal. When you max out your building it just shows using +20. Whereas in TA it'd say wether you were attempting to build using +25 or +40 or whatever.
You could glance at this figure and think "hmm.. OK. I'm using +25 and stalling slightly so nothing to worry about really" or "I'm stalling by +40 so I'd better shutdown absolutely everything but the essentiel stuff or I'm going to be stalling for 10 minutes".
I'd also like to see a return to the TA style endgame stats. Metal/Energy produced and Metal/Energy excessed were far better ways of evaluating how good a person played than mouse clicks per minute and number of keyboard presses.
Lets say you're producing +20 metal. When you max out your building it just shows using +20. Whereas in TA it'd say wether you were attempting to build using +25 or +40 or whatever.
You could glance at this figure and think "hmm.. OK. I'm using +25 and stalling slightly so nothing to worry about really" or "I'm stalling by +40 so I'd better shutdown absolutely everything but the essentiel stuff or I'm going to be stalling for 10 minutes".
I'd also like to see a return to the TA style endgame stats. Metal/Energy produced and Metal/Energy excessed were far better ways of evaluating how good a person played than mouse clicks per minute and number of keyboard presses.
The problem with the orriginal request is that in spring there is no full stalling, it basically uses just a little less then you are requesting, and that's the number you see... seeing what you could be using if you had the resources would be a vary good addition... as we keep saying... this feature will be a snap to impliment when we have the CEGUI in place and I wholeheartedly endorse it.
domipheus 0 minutes Correct calculation of resource pull. prevMetalPull etc for display, metalPullAmount for accumulation.
so resource bars should work properly!
a screenshot he made:
http://www.colsoft.biz/resourcebar5.jpg
so resource bars should work properly!
a screenshot he made:
http://www.colsoft.biz/resourcebar5.jpg
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49