SpringSP v0.6.1

SpringSP v0.6.1

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Android_X
Posts: 84
Joined: 24 Dec 2005, 06:13

SpringSP v0.6.1

Post by Android_X »

Hi all,

Version 0.6.1 is out.
Changes include:

*Fixed a bug that started a skirmish with you as a player instead of a spectator
*Did some small bug fixes
*Did some small modifications

Download from:
File Universe
http://www.fileuniverse.com/?p=showitem&ID=3779
Unknown Files:
http://www.unknown-files.net/index.php? ... &dlid=1641
Image
Image

This will probably be one of the last, if not the last SpringSP updates unless someone else want to work on it. I won't be adding any new features but I might do some bug fixes.

As usual I hope you find this useful, enjoy. :-)

Android_X
Last edited by Android_X on 04 Sep 2006, 05:41, edited 3 times in total.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

If anybody else wants to pick this up, good changes might include:

1. Custom colour support
2. Integrated Gaia AI support
3. Replay streaming to web?
4. Recalibrated Overall Unit Limit? (It seems to max around 800, despite values far beyond.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Can you upload to Unknown Files as people wont be able to use the cookiebot search commands to get the link inlobby like they can with the 90% or so of all the spring content available that was moved to unknown-files.
Replay streaming to web?
Would require lobby support aka TASClient.
Integrated Gaia AI support
Give an AI ally team 16
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

screenshots do wonders
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

you know, replay streaming is something hrpmh has been working on and he has actualy had quite abit of success, just doesent have the upload speed to properly stream it :D
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

hmm, I mustnt have understood what you said then, ellaborate?
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Don't get your hopes up :-) It isn't integrated with the client unfortunately. Just a program I found that streams screenshots to an ftp. If I had a faster connection it might be useful for broadcasting tournament finals (and other similar games). Although we would have to put some effort into blocking out player's ips from watching.

BTW, I've always liked Spring SP. Hopefully someone else can pick it up if you stop working on it.
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

For me the biggest gripe has been not supporting shadowed buildings setting in springsp... Actually the only bad thing, besides no map preview. Or do I have too old of a version?
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Android_X
Posts: 84
Joined: 24 Dec 2005, 06:13

Post by Android_X »

For me the biggest gripe has been not supporting shadowed buildings setting in springsp... Actually the only bad thing, besides no map preview. Or do I have too old of a version?
This version has a ghosted building option, but still no map preview.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

The previous version had the ghosted build option too I beleive.

Android, could you modify this to load data from /lobby/SPP/ rather than /SPP/?
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Android_X
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Joined: 24 Dec 2005, 06:13

Post by Android_X »

The previous version had the ghosted build option too I beleive.

Android, could you modify this to load data from /lobby/SPP/ rather than /SPP/?
Actually this is the first version to have the ghosted buildings option.

I'll move /SSP/ to /lobby/SSP/ in v0.6.1, I will probably fix up replay saving as well. It may be a while before that is released though.
Last edited by Android_X on 03 Sep 2006, 05:14, edited 1 time in total.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

hmm, well I'm considering an NTai XE9.23 release before 0.73b1 with nanoblobz 0.6 and the updated Spring SP and groupAI.
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Android_X
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Joined: 24 Dec 2005, 06:13

Post by Android_X »

OK I'll try and release v0.6.1 in a day or two.
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Does it search for .sm3 maps as well? That would be nice...
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

It depends on unitsync so it would search for them in 0.73 version fo unitSync
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iamacup
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Joined: 26 Jun 2006, 20:43

Post by iamacup »

good stuff i like!:D
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

Dude, I love this app., and I wish it was GPL so that it was included with Spring :-)
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Android_X
Posts: 84
Joined: 24 Dec 2005, 06:13

Post by Android_X »

Version 0.6.1 is here! :-)

File Universe:
http://www.fileuniverse.com/?p=showitem&ID=3779
Unknown Files:
http://www.unknown-files.net/index.php? ... &dlid=1641

Changes:
*Fixed a bug that started a skirmish with you as a player instead of a spectator
*Did some small bug fixes
*Did some small modifications(including moving /SSP/ to /lobby/SSP/ )

Enjoy!

Android_X
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

Tested with 0.73, latest dev build... it doesn't detect SDD mods :?
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Mecha Sonic
Posts: 162
Joined: 17 Nov 2005, 04:01

Post by Mecha Sonic »

Only problem with SSP is that it won't show mods in the list if they are in a folder. I have all my AA files in a folder becuz it has all those readmes and web link files and so it doesn't clutter my directory.
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