My first map, and a question - Page 2

My first map, and a question

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

RogerN wrote:
P3374H wrote:Mind releasing it as a mapping tool?
Sure, but I'll need to clean it up a bit first. It's not foolproof enough for public consumption. In other words, it crashes if you don't use it exactly right :)
That sounds par for the course when it comes to mapping tools so far. :roll:

I'm assuming its command line? If it is do you think you could post the source too? I'm trying to learn gui programming but without anything to do per say its rather hard to find motivation.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

That sounds realy funky, could rely tighten up some of my height maps using that. Currently my one regret with my heightmaps is some parts are to smoth, and doing everytuhing by hand is a pain in the back side! What sort of options does it have? I mean to say, is it just a 1 shot program or can you adjust the amount of errosin you want?

aGorm
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RogerN
Posts: 238
Joined: 24 Jul 2006, 23:29

Post by RogerN »

It's a command-line tool. Assuming I get around to releasing it, this is probably how it would work:

erode -in heightmap.bmp -out eroded_heightmap.bmp -mask erosion_mask.bmp -iter 50

-in
Sets name of input bitmap

-out
Sets name of output bitmap

-mask
Sets name of "mask" bitmap. The mask is used as in a paint program. Erosion effects are multiplied by the value of the mask, so you can apply different amounts of erosion to different parts of your height map.

-iter 50
Sets the number of iterations to perform. In effect, this controls the total amount of erosion that will be performed. It also makes things run really, really slowly if you use a big number :)
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

That erosion program sounds utterly amazing. I too would like to see it posted as a mapping tool!
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RogerN
Posts: 238
Joined: 24 Jul 2006, 23:29

Post by RogerN »

The erosion tool has been uploaded to FileUniverse. Note that it may require tweaking the input parameters to get good results! I recommend that everyone read the included ErodeReadme.txt

Also, the source code is included. It's a Visual Studio 7 project, but it should be relatively easy to compile with almost any C++ compiler.

Erosion tool on FileUniverse
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RogerN
Posts: 238
Joined: 24 Jul 2006, 23:29

Post by RogerN »

Oh, forgot to mention - the map is ready to download now.
Download Island Paradise on unknown-files
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Totally downloaded both!
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

before and after shots with the erosion tool ? It sounds so interesting...
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