Lego Spring - Page 4

Lego Spring

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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bwansy
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Joined: 02 May 2006, 05:21

Post by bwansy »

P3374H wrote:ok...Now i have to attempt to model those using conventional methods. Thanks a lot. Bastard.

J/K...they are a bit complex though.
Excuse me, are you insulting me?
These are just suggestions, and you if you are the modeller for LEGO Spring can definitely simplify them, or design your own low-poly models all by your own. I built these models before I even knew what Spring is, not to mention using them in mods. I just built them for fun, so I intended to make them as detailed as possible.
If they make modelling work difficult, I apologize.
By the way, if you realy want to model them, I have to tell you that the renders alone don't give you much detail. Some of the models even have folding wings.
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Peet
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Post by Peet »

lol, no offence intended...They're actually quite good.
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Dragon45
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Post by Dragon45 »

Maelstrom wrote:Ok, Zoombies idea is kick ass. Hybrid things FTW.
[...]
the unholy merging of many differently themed parts is a must. The more rediculous, the better! After all, thats what lego is about, making absolutely rediculous things come to life!
Use.

Image
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

So...how high poly is too high poly?

Right now the construction minifig is ~800 tri's.
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TA 3D
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Joined: 12 Nov 2004, 06:08

Post by TA 3D »

If you need ideas... Brickshelf

Take the time to look at the stuff made using real bricks.
bwansy
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Joined: 02 May 2006, 05:21

Post by bwansy »

P3374H wrote:lol, no offence intended...They're actually quite good.
Alright. I think I was a bit over-sensitive.
Anyway, if you want to have the models, I can e-mail them to you.
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Peet
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Post by Peet »

No, you weren't oversensitive, you were the victim of a Peetarian complement ;)
Sheekel
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Post by Sheekel »

So, random colorings for the resistance and the coordinated, sleek coloring of the blocks for the evil, corrupted government attack force.
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SwiftSpear
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Sheekel wrote:So...how high poly is too high poly?

Right now the construction minifig is ~800 tri's.
I'd say aim for 300-1000 tri per unit. however, really large units that you won't have many of at one time can manage more. Don't go overboard with things that you will see commonly.
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

I've managed to get the normal minifig down to about 500.

The buildings and tanks and such are only going to be about 100-200, so i think that should make up for the somewhat high count for the minifigs..

Also, the E.C.G.A.F. (evil corrupted government attack force :wink: ) commander will have big evil eyes that shoot out nanolathe and build stuff.

Evil nano eyes!

:P
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Post by bwansy »

So my models, especially the black ones, might be used as the evil...(whatever)...government's aerial units.
As for the resistance force, the units are generally blocky, hybrid vehicles which are basically pieces from vastly different things being put together. Right?
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Right.



Oh, and i was kidding about the evil government whatever thehellIsaid.

We need to come up with some names for the races though
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Why not the EGADS (Evil Government Attack Drone/Death/Doom/Danger Squad), and the MAG (Minifigs Against the Goverment)?

And for the sides, the EGADS have the sleek, efficent, but specialised, single purpous units, which are fairly strong, but usless out of their element, while the MAGs have the random combining of everything, with gun sticking off every point on the thing? The MAGs would be failry weak, but spammable, with not many specialised units, while the EGADS have to rely on inteligence to pick out what to do, as the wrong unit choice renders them totally useless.

Basically, the EGADS units are either Rock, Paper or Scissors, while the MAGs units are all basically like a flat, sharp rock.
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Planning time: Concept -> Design -> Implementation -> Polish

(thanks swiftspear)


Concept:

A lego modification for TA spring featuring two currently planned races. The overall gameplay style I personally would like to see would be that of a very intense, fast-paced game that results in battles and skirmishes that have a sense of "power" about them. I want to see units get annihilated and have their blocks go flying everywhere.

-Races (thanks Maelstrom)

The EGADS (Evil Government Attack Drone/Death/Doom/Danger Squad), and the MAG (Minifigs Against the Goverment)?

And for the sides, the EGADS have the sleek, efficent, but specialized, single purpous units, which are fairly strong, but usless out of their element, while the MAGs have the random combining of everything, with gun sticking off every point on the thing. The MAGs would be failry weak, but spammable, with not many specialised units, while the EGADS have to rely on inteligence to pick out what to do, as the wrong unit choice renders them totally useless.

-Resources (modified idea from maelstrom)

Metal=Blocks
Energy=B.B.C (block binding compound?)

And resourse ideas, have BBC Farms that harvest BBC. Blocks would be 'grown' from metal patches (very slowly).


BBC would just be manufactured from a factory and would replace the Energy resource. Blocks would be required to make units, with the exception of mini-figs. Buildings, tanks, etc.... and especially uber-mechs would require LOTS of blocks.


Design:

I currently have several friends from school aiding me with modelling. 1 is doing sketches, the other is doing weapons for the minifigs.

P3374H and bwansy are working on (i think) the airforce for the EGADS race.

I am modelling, texturing, scripting, testing, and implimenting everything else (so far)

Any further help would be appreciated.

Unit Concepts:


MAG Race: (thanks Kixxe)

Level 1 lego builder
Basic builder, builds pretty slow, but can use sevral of them to speed it upp. Can build alone to, but much less effective. *shuld they have a gun?*

Level 1 Gunman
Basic lego grunt, with a medium assualt rifle. Can climb most heights like most lego ''men''

Level 1 gunman (laser edition)
With a fast shooting laser. Hits very otfen, pretty good as AA.

Level 1 missileman (needs another name)
Slower the a gunman, and lower reload time. Effective against vehicles.

Level 1 Jeep
A pretty fast level one jeep, with the driver inside.

Level 1 lego ''bot''
A andreoid, with much lower reaction time and aim time, but more hp and damage.


Level 2 swimmerman
A lego dude that can swim. Swims ontop of water, maybe some cloaking?

Level 2 Kamakazieman
Trained to be crazy. YELLS when moved. (wheelbarrow full of TNT)

Level 2 Special tank
A tank that has 1 barrel, and 2 lego gunmen sitting in 2 places in it.

Level 2 BFB (big f***** bot)
Think huge. Now think lego. Now mix.






So thats all i really have for now. Im going to try and finish the MAG race first.

Anyone able to create/modify/record sounds? Some custom sounds would be awesome!


And finally, the MAG and EGADS commanders, side by side: (MAG on left)
Image

...the EGADS com nanolathes with his big evil red eyes...
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Maelstrom
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Post by Maelstrom »

Could the MAG (cant belive you accepted the names, they were thought up in like 5 seconds) units be really asymetrical, uneven and generally pretty cruddy looking? Basically, what you would get if this happened:

*Deep in the secret MAG base...*
Commander: Ok, we need a new unit. What should it be?
Engineer: Well, we have some spare wheels left over from last time...
Commander: K. It shall be... A Car!
*Throws wheels out into the contruction bay*
Commander: Now what? It needs some--
Weapons: GUNS!
Commander: Well, i guess so...
*Chucks on a gun*
Commander: Now, we--
Weapons: GUNS!
Commander: Bu--
Weapons: ROCKETS!
Commander: --
Weapons: UBER LAZORZ OF DEWM!
Commander: ... I guess we can fit a few more on here...
*Chucks lots more guns on*
*Car falls apart under the weight*
Commander: Crap. Less guns then
Engineer: Well, we can always just use the bigger wheels...

Well, ok, maybe not EXACTLY like that, but you know, they see a flat spot on the car, so they chuck a gun on it. Thats how i build my lego anyways...
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

It'd be nice if there were more gameplay differences than ordianry mods
one nice thing would be slow moving turrets and slower aiming times, especially for things like tanks, so microing positioning and flanking become that much more important
also lots of use of fire-arcs for t2 and 3 units for the MAG side would be cool, like tanks with 50/60 degree forward firing mounted (but able to turn slowly) turrets and 2 smaller antiinfantry turrets firing in its rear arc,
a sort of hovering doomstick which has 10 odd moderately powerful guns which is moderately fast, which you just charge into the midst of the enemy and fire all around with multiple turrets causing huge damage (would work really well if there was no autorepair)
dunno how you are going to get your block system working though, a factory that you shove on metal patches (which look like a grey, 4 or 6 peg thin block) with a awesome little animation of little lego guys digging or it pumping out blocks on a conveyor belt?
sounds great tho, good luck with it
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Peet
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Post by Peet »

Maelstrom wrote:Well, ok, maybe not EXACTLY like that, but you know, they see a flat spot on the car, so they chuck a gun on it. Thats how i build my lego anyways...

YES
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

For the Blocks Farms:
I was thinking like, stonehenge like block formation and blocks kinds push up through the ground and then get sucked into some kind of storege and shrunk at the same time... I would say about 10 blocks for the average unit would be appropriate.
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

I wasnt exactly planning on having resources shown while getting mined...but i suppose we could do that....

There are going to be extractors and energy plants, the resources are just going to be called differenly.

I am seriously concerned about how well this mod is going to perform on computers, everything seems very high-poly. Right now the normal minifig without guns or vehicle or anything is 440 polygons. I'm still not sure about if that would be sufficient or if i should reduce it more.
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SinbadEV
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Post by SinbadEV »

well... minifigs will be really high, but actual units will be much lower... you could simplify the minifigs a lot as we will likely not see them too close up, I'd say, 6 sided cilinder for a head so thats 18, body part 6 sides, legs just the 6 sides a piece, so another 12, and then make the arms about 12 a piece, so another 24, then multiply everything by 2 so thats about 120 for the minifig... I know it will look like garbage but it probably doesn't really matter I would say.
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