Mentor AI - Page 2

Mentor AI

Requests for features in the spring code.

Moderator: Moderators

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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Maybe I'm weird but I find replays of good players/games (1v1 usually) very entertaining. Even with zero spectator chat. In my opinion newbies turn to speedmetal for three reasons,1 theres lots of speedmetal games open usually, 2 learning gameplay on speedmetal is way easier than on low metal maps (a nice thought-out tutorial could fix this part hopefully!), and 3 to a lesser degree many games played on good maps with good players end up with high rank limits.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Yeah i wish we could make tutorial missions that would be kool!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

ahem, run spring 0.73 directly and select mission editor.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

AF wrote:ahem, run spring 0.73 directly and select mission editor.
.help doesn't even work

http://www.unknown-files.net/noize/screen022.jpg
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

post in mantis/mailing list, thats a bgu that needs fixing for 0.72 release you've found
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