Some good values for new laser system
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- Posts: 16
- Joined: 22 Aug 2006, 17:34
Could it be posible to make a beam laser that fired continuiosly, had a bright light at the point of impact, and only showed up in rout as atmosphere heating inless it went through a particle effect, than it would show up, I just think it would be cool to have flashes of blue light and units exploding instead of these big streaks
Heat ray?CalledGothic wrote:Could it be posible to make a beam laser that fired continuiosly, had a bright light at the point of impact, and only showed up in rout as atmosphere heating inless it went through a particle effect, than it would show up, I just think it would be cool to have flashes of blue light and units exploding instead of these big streaks
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Just wait till you see an Annihilator ^^
Dynamic realtime lighting, even on a small scale, is not likely going to happen. Look at how much the engine slows down with *one* light source added. The dev team has pulled off wonders before, but this isn't a matter of skill or ingenuity (sp?), this is just the fact that even a PS3 couldn't hope to render dynamic shadows from hundreds of sources on hundreds of objects, and those objects' reflective surfaces!
The reason it's possible in other games is because you're dealing with comparatively tiny battles that are usually capped in size by the engine. Warcraft 3 for instance probably has dynamic lighting, right? But you're dealing with dozens of units and a handful of light sources.
Dynamic realtime lighting, even on a small scale, is not likely going to happen. Look at how much the engine slows down with *one* light source added. The dev team has pulled off wonders before, but this isn't a matter of skill or ingenuity (sp?), this is just the fact that even a PS3 couldn't hope to render dynamic shadows from hundreds of sources on hundreds of objects, and those objects' reflective surfaces!
The reason it's possible in other games is because you're dealing with comparatively tiny battles that are usually capped in size by the engine. Warcraft 3 for instance probably has dynamic lighting, right? But you're dealing with dozens of units and a handful of light sources.