New scripting engine?

New scripting engine?

Requests for features in the spring code.

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Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

New scripting engine?

Post by Sheekel »

ETA on the new script engine? I dont want to script all of Lego Spring if the engine is a few weeks away
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

ETA: When hell freezes over :P. It's still pretty far away as I understand.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Hey, cool! It'll come out the same day as when I get laid!
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

afaik, there is no really work on this at the moment... and dev have no free time for sure ;)
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

*move to feature requests forum*
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I don't think they've even drafted up a concept for how that should work, did they?
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

Vague Mention was aluded to "Using LUA for everything"
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

P3374H wrote:Hey, cool! It'll come out the same day as when I get laid!
We have a lot in common.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

I think the general consensus is that we follow supcoms lead and use the interface defined by the OTA->supcom conversion tools but with a few additions and modifications of our own.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Sheekel wrote:
P3374H wrote:Hey, cool! It'll come out the same day as when I get laid!
We have a lot in common.
it [spelling correction]might[/s.c.] have something to do with your avatar :P
Last edited by FizWizz on 01 Sep 2006, 21:24, edited 1 time in total.
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AF
AI Developer
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Post by AF »

+1 fizzwizz
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