[GUI BUG] and [builds BUG]

[GUI BUG] and [builds BUG]

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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zyzy
Posts: 57
Joined: 27 Jan 2006, 22:40

[GUI BUG] and [builds BUG]

Post by zyzy »

The buton is cliping in RED.
See the screenshot:
http://dl-3.free.fr/52616e646f6d49565dd ... een012.jpg

The repairs builds thats helps duild krogoht aren't at the good places....
http://dl-3.free.fr/52616e646f6d4956368 ... een007.jpg
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

1) not really a problem. It's red. Big deal.
2) I somehow doubt the devs are going to change something to suit speedmetallers better.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Was the shade-color supposed to be modder-defined in this next ver?
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

the 1) item seems to happen on ATI cards and it would certainly be good to see it fixed, whatever's causing it. It sure is a pain.

2) OMFG I hate everything I see here.
zyzy
Posts: 57
Joined: 27 Jan 2006, 22:40

Post by zyzy »

1) yes, it is an ati card : 9650 all in wonder

2) dont undserstand what you say.....
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

The second bug isnt a bug at all but rather an optimization that limits the number of nanospray particles you can see at a time because they lag.

It's a pity you cant play spring, however it can easily be fixed by removing the map speedmetal. Speedmetal has been known to rot a players skill and leave them utterly helpless in the face of even the simplest conventional strategy.

And why you put a black box over the player names is beyond me, where they all rude names and you felt there was need for modesty?

Your best running free games on nvidia cards, just as your best running linux with nvidia cards, and your best developing OpenGL graphics with nvidia cards, just as you'll only get dynamic water on nvidia cards, just as shadows on maps bigger than 32x32 in the current map format are borked on ATI cards because they cant handle textures bigger than 2048x2048 save the most expensive few cards they have, unlike nvidia....

Although the ATI AMD merger should balance things out.

Sorry but speedmetal is a gross perversion of the game, and caydr's more likely to take offense that your using his mod to play on that map than be honoured that you chose to play his mod. I should know, I tried out speedmetal on AA and I wont be playing that map again anytime soon
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

AF wrote:Speedmetal has been known to rot a players skill and leave them utterly helpless in the face of even the simplest conventional strategy.

And why you put a black box over the player names is beyond me, where they all rude names and you felt there was need for modesty?
I think one of these sentences answers the question the other poses...
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