Reviving indirect Fire from Base Defense Turrets

Reviving indirect Fire from Base Defense Turrets

Requests for features in the spring code.

Moderator: Moderators

Post Reply
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Reviving indirect Fire from Base Defense Turrets

Post by PicassoCT »

Besides Expand and Exterminate, indirecte Fire has vannished from Defense Turrets. With good reason, the Bullets were to slow, when the enemy came close, and they shattered for a Flea the whole Base into crap.

Feature Request: What we need to have the good old Mortars back in Action - not only in Attack Units, is the possibility to define Fire Fields for indirect Weapons. If you could Define (with the CircleArea Selection) a Area, were the Turret would fire upon a Unit, if it would enter, the Fireworksaccidents with your own Base could be avoided. Do you hear them incoming, puuiiiiiih :roll: :shock: - Boooom!?!?!
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

I've considered posting my idea (identical), but i thought it would be a little ludicrous lol. It could probably be achieved with a groupAI, controlling trajectory according to the enemy units' proximity to friendly ones.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

I just want Mortars in every Mod beeing usefull for defence.
Post Reply

Return to “Feature Requests”