How has modding/ta spring ruined you? - Page 3

How has modding/ta spring ruined you?

Post just about everything that isn't directly related to Spring here!

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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I have no beef with AA. Its just not...me. If that makes sence.

I like EE's game style and AA's game style less so. Its nothing personall. I can tell that you, Cyder are putting in LOADS of work. I mean that changelog is longer then a Darkside story post...and you put ten time the efforts into each change then I do into a Darkside story post (I can tell, as it takes me two or three hours to write a Darkside story post and it looks to be about two to three weeks for a change to AA). Maybe even twenty.

Its just I don't like to play it very much. Lots of people do. Lots and lots and lots and lots and lots and lots of people do. I'm just a psycotic weirdo.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

That's fine with me. But if you ever have any suggestions how to make the game more to your liking, you know where to go.
rattle wrote:Eww counterstrike. Tremulous or NS is so much more fun tbh :P
What are these?

Actually I prefer playing Hidden or Dystopia when I get the chance. CS is so much twitchyness... Hidden is like that too, but it's a completely different kind of twitchiness. You don't know REAL twitchiness until you've emptied two clips of assault rifle ammo into a wall where you thought you might've seen something move.... then you hear one of your comrades scream and fall to the ground. You're alone with your own breathing, until the sickly "you're next" comes through your speakers... prompting another emptied clip into nothing.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Well...I'd like it if the units moved a bit faster. It always seems to take forever to get anywhere. Also, this is mostly cause you're building off TA, but the units look really 'jumbled'. There is no real team astetic, so its sometimes hard to tell CORE units from ARM unit. Not that I've found there to much of a difference, but I might be missing something.

Other then that I'd need to play it a bit more.

Also the Hidden sounds boss, and I really love Dystopia's cyberspace. That thing is cool.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

All I know about Hidden is that AvP2 Hunt mode is pretty damn fun without Smartguns (unfortunately with them it gets pretty lame quickly).
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

No Smartguns or rocket launchers, as Rocket launchers can lock onto the target even if they ARN'T moving.

Also the Pulse Rifle is deadly enough against a pred.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

I've gone from 8hours of sleep a night to less than 4...

I guess the excitement over finally getting to play the mod is what keeps me awake.
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

I'll probebly end up playing NS until 2 in the morning today. I finally got back into playing NS. I forgot how fun it is.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Zoombie wrote:No Smartguns or rocket launchers, as Rocket launchers can lock onto the target even if they ARN'T moving.

Also the Pulse Rifle is deadly enough against a pred.
Yes but rocket launchers require homing ammo (pretty rare) and won't tell friend from foe so you can easily get a few negative kills because you misidentified a target. With the smartgun you can be pretty sure that if the cursor moves you should start firing.

I love EMP grenades for preddies, though...
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I never found tracking ammo to be that rare, but that might be the map I was playing on.
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