Request: New Anim Sets - Page 2

Request: New Anim Sets

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Erom
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Joined: 25 Apr 2006, 05:08

Post by Erom »

DO keep in mind that we have only on/off transparency, so true anti aliasing is impossible. This is sort of what ends up pushing you toward single pixel editing.

Masse, have you tried those in game? They look really small to me, but maybe that's just the giffs.
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Masse
Damned Developer
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Joined: 15 Sep 2004, 18:56

Post by Masse »

i did try em in game and they are small :D and i would made them bigger if i had the intrest :)
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

Erom, try the xect vs mynn mod, those are included iirc.

and yep some are bit smallerish.. (and guard icon.. not good..)
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Yo, can I just ask WHY there isnt alpha transparancy...? I mean... spring can load images that have alpha layers, surly this would be dead easy to implament...

aGorm
Mugslugs
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Joined: 23 Aug 2005, 00:08

Post by Mugslugs »

erom thats what super sampling and transparency antialiasing are for :P
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unpossible
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Joined: 10 May 2005, 19:24

Post by unpossible »

Mugslugs wrote:erom thats what super sampling and transparency antialiasing are for :P
surely they don't work for cursors?
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

aGorm, I strongly suspect that in the next version of Spring, you will have alpha transparency for most images in the game, aside from 3D models. It certainly looks like things are very rapidly going that way...
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

The vast majority of stuff outside models now uses alphamasks
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Cool, does it use them in the alpha channel of the image, IE TGA style? Or would it be able to take png's aswell??

Was thinking I could render out some 3d ones at 10 times the needed size, then shrink them down to make them nice and pretty and antianilsed (I cant spell that).

aGorm
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Argh
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Post by Argh »

It uses alpha channels, TGA-style.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Gorm: Can't you just enable antialiasing in your 3d app?
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

I Can't render to no background (as far as I know) but I can render to solid colour, Anyway it wont make any difference rendering at 1000x1000 and shrinking to 100x100 oposed to 100x100 antialised, because all antialising is is basicly doing things at a higher res and sampleing them down anyway.

I'll just do it how i know it works...

Each to there own and all that :-)

aGorm
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