DO keep in mind that we have only on/off transparency, so true anti aliasing is impossible. This is sort of what ends up pushing you toward single pixel editing.
Masse, have you tried those in game? They look really small to me, but maybe that's just the giffs.
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I Can't render to no background (as far as I know) but I can render to solid colour, Anyway it wont make any difference rendering at 1000x1000 and shrinking to 100x100 oposed to 100x100 antialised, because all antialising is is basicly doing things at a higher res and sampleing them down anyway.
I'll just do it how i know it works...
Each to there own and all that
aGorm
I'll just do it how i know it works...
Each to there own and all that

aGorm