Scripting...
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Scripting...
I'm pretty good at programming so I don't need too much help, but I'm wonderring is there a reference for .bos with TA anywhere? Not a guide but a REFERENCE such as list of functions, events, options, parameters, etc. I know there are some examples, lots of mods leave them in, but I would find it useful to see the bos scripts for AA or XTA which are not left in. Is it possible to get any of these?
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
^^ What he said. And, of course, most mods will not go to the trouble of releasing under GPL rules.
I am making an exception with NanoBlobs- normally, I protect my copyrights, and I would not normally provide uncompiled BOS files to people.
However, NanoBlobs has always been an experimental design intended to be, in part, a teaching tool, and I am not only including the BOS files, but they'll be heavily commented for easy use, unlike previous versions. I think that Spring really needs something like this, so that everybody can learn in a way that isn't quite as haphazard as previous materials. I did the same thing with Freelancer modding, but that was a very complex project that, quite honestly, became too unwieldy for me to maintain properly. This has been kept very small, so that I can keep it clean. I will be adding more example code, though- things like a unit with multiple guns with restricted arcs, multi-barrel weapons examples, etc. I just haven't gotten to the point where it's time to add the units in.
I am making an exception with NanoBlobs- normally, I protect my copyrights, and I would not normally provide uncompiled BOS files to people.
However, NanoBlobs has always been an experimental design intended to be, in part, a teaching tool, and I am not only including the BOS files, but they'll be heavily commented for easy use, unlike previous versions. I think that Spring really needs something like this, so that everybody can learn in a way that isn't quite as haphazard as previous materials. I did the same thing with Freelancer modding, but that was a very complex project that, quite honestly, became too unwieldy for me to maintain properly. This has been kept very small, so that I can keep it clean. I will be adding more example code, though- things like a unit with multiple guns with restricted arcs, multi-barrel weapons examples, etc. I just haven't gotten to the point where it's time to add the units in.