The point was people complained it didnt compile quoting errors from files they should never have compiled.
However, things have changed since XE8 in the svn build of spring, and reccomending XE7.5 is a bad idea as its ludicrous to think that the 0.72b1 AI's have all been broken exept the one thats the buggiest..... Afterall why shouldnt XE9 work in svn? It works fine in 0.72b1, what changed?
I'm sorry but in this case NTai is fine, its the interface itself at fault, and I'm not the person to go on at, as I didnt break NTai in the svn, it compiles fine for me under 0.72b1 and runs as intended.
However could someone report for sure on XE9.23, the newest version commited to svn in the last few days, and if they get problems, report back logs and results, testing XTA and nanoblobz with 2 NTais on different sides each time and a different map with logs. Since the last set of svn build lgos I got from hollowsoul ages ago a fair bit has changed and more logging messages added.
Its also ntoed that despite metatags in svn being fixed, AA still performs badly and egarwaen is working on that so reports of games using AA and svn build are useless to me.
having many, many problems with .72b1
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well how do I run it, my PC doesn't like .rar files, or at least doesn't recognize them. Basically, it doesn't know what ot do with the installer.
Also, I've been wondering why many weapons, particularl lases don't regester visually. The damagegoes through and there's ground effects, but ou can't actually see the beam itself. What gives?
Also, I've been wondering why many weapons, particularl lases don't regester visually. The damagegoes through and there's ground effects, but ou can't actually see the beam itself. What gives?
so i got the new AI up and running (the load screen said i was running 22) and there haven't been any crashs (yet). However, once i got into a game, the messagelog gave me one of the following messages about once every 1.5 sec.: "GlobalAI1: error in Manufacturer->UnitIdle" or "GlobalAI1: error in Manufacturer->UnitIdle in UnitMoveFailed"
Also, while the anti-crashing software seems to be working, the game freezes frequently (but recovers after about 15-20 sec)
Also, while the anti-crashing software seems to be working, the game freezes frequently (but recovers after about 15-20 sec)